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opengl.qrc
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<RCC>
<qresource prefix="/glsl">
<file>shaders/imageProcessing_vertex.glsl</file>
<file>shaders/imageProcessing_fragment.glsl</file>
<file>shaders/imageProcessing_fragment_simplified.glsl</file>
</qresource>
<qresource prefix="/shadertoy">
<file>shaders/effect/vignette.glsl</file>
<file>shaders/effect/Bokeh disc.glsl</file>
<file>shaders/effect/DawnBringer 4bit.glsl</file>
<file>shaders/effect/chromatic aberation.glsl</file>
<file>shaders/effect/fisheye.glsl</file>
<file>shaders/effect/bloompaint.glsl</file>
<file>shaders/effect/noise distortion.glsl</file>
<file>shaders/effect/anaglyphic.glsl</file>
<file>shaders/effect/bloom.glsl</file>
<file>shaders/effect/CRT.glsl</file>
<file>shaders/effect/cubify.glsl</file>
<file>shaders/effect/kaleidoscope.glsl</file>
<file>shaders/effect/quadmirror.glsl</file>
<file>shaders/effect/stripes.glsl</file>
<file>shaders/source/sea.glsl</file>
<file>shaders/source/disks.glsl</file>
<file>shaders/source/bubble.glsl</file>
<file>shaders/source/fractal.glsl</file>
<file>shaders/source/cloudy sky.glsl</file>
<file>shaders/source/cloud.glsl</file>
<file>shaders/source/color grid.glsl</file>
<file>shaders/source/star nest.glsl</file>
<file>shaders/source/voronoi distance.glsl</file>
<file>shaders/source/fireball.glsl</file>
</qresource>
</RCC>