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Bump to v1.22.0, update CHANGES.md.
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CHANGES.md

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# Change Log
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### ? - ?
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### v1.22.0 - 2023-02-01
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##### Fixes :wrench:
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##### Additions :tada:
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- Added support for the `KHR_materials_unlit` glTF extension. This is rendered in Unreal Engine by disabling shadows and making all normals point up (along the ellipsoid surface normal).
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- Disable normals for unlit materials, which caused photogrammetry to appear too dark, when "KHR\_materials\_unlit" extension is used.
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In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.21.2 to v0.21.3. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native.
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### v1.21.0 - 2023-01-02
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CesiumForUnreal.uplugin

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{
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"FileVersion": 3,
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"Version": 37,
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"VersionName": "1.21.0",
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"Version": 38,
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"VersionName": "1.22.0",
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"FriendlyName": "Cesium for Unreal",
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"Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.",
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"Category": "Geospatial",

package.json

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{
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"name": "cesium-unreal",
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"version": "1.21.0",
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"version": "1.22.0",
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"description": "Cesium for Unreal",
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"main": "index.js",
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"directories": {

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