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PhysicsAnimation.swift
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//
// PhysicsAnimation.swift
// SwiftMessages
//
// Created by Timothy Moose on 6/14/17.
// Copyright © 2017 SwiftKick Mobile. All rights reserved.
//
import UIKit
@MainActor
public class PhysicsAnimation: NSObject, Animator {
public enum Placement {
case top
case center
case bottom
}
open var placement: Placement = .center
open var showDuration: TimeInterval = 0.5
open var hideDuration: TimeInterval = 0.15
public var panHandler = PhysicsPanHandler()
public weak var delegate: AnimationDelegate?
weak var messageView: UIView?
weak var containerView: UIView?
var context: AnimationContext?
public override init() {}
init(delegate: AnimationDelegate) {
self.delegate = delegate
}
public func show(context: AnimationContext, completion: @escaping AnimationCompletion) {
NotificationCenter.default.addObserver(
self,
selector: #selector(adjustMargins),
name: UIDevice.orientationDidChangeNotification,
object: nil
)
install(context: context)
showAnimation(context: context, completion: completion)
}
public func hide(context: AnimationContext, completion: @escaping AnimationCompletion) {
NotificationCenter.default.removeObserver(self)
if panHandler.isOffScreen {
context.messageView.alpha = 0
panHandler.state?.stop()
}
let view = context.messageView
self.context = context
CATransaction.begin()
CATransaction.setCompletionBlock {
view.alpha = 1
view.transform = CGAffineTransform.identity
completion(true)
}
UIView.animate(
withDuration: hideDuration,
delay: 0,
options: [.beginFromCurrentState, .curveEaseIn, .allowUserInteraction],
animations: {
view.transform = CGAffineTransform(scaleX: 0.8, y: 0.8)
},
completion: nil
)
UIView.animate(
withDuration: hideDuration,
delay: 0,
options: [.beginFromCurrentState, .curveEaseIn, .allowUserInteraction],
animations: {
view.alpha = 0
},
completion: nil
)
CATransaction.commit()
}
func install(context: AnimationContext) {
let view = context.messageView
let container = context.containerView
messageView = view
containerView = container
self.context = context
view.translatesAutoresizingMaskIntoConstraints = false
container.addSubview(view)
switch placement {
case .center:
view.centerYAnchor.constraint(
equalTo: container.centerYAnchor
)
.with(priority: UILayoutPriority(200))
.isActive = true
case .top:
view.topAnchor.constraint(
equalTo: container.topAnchor
)
.with(priority: UILayoutPriority(200))
.isActive = true
case .bottom:
view.bottomAnchor.constraint(
equalTo: container.bottomAnchor
)
.with(priority: UILayoutPriority(200))
.isActive = true
}
NSLayoutConstraint.activate([
view.leadingAnchor.constraint(equalTo: container.leadingAnchor),
view.trailingAnchor.constraint(equalTo: container.trailingAnchor),
// Don't allow the message to spill outside of the top or bottom of the container.
view.topAnchor.constraint(greaterThanOrEqualTo: container.topAnchor),
view.bottomAnchor.constraint(lessThanOrEqualTo: container.bottomAnchor),
])
// Important to layout now in order to get the right safe area insets
container.layoutIfNeeded()
adjustMargins()
container.layoutIfNeeded()
installInteractive(context: context)
}
@objc public func adjustMargins() {
guard let adjustable = messageView as? MarginAdjustable & UIView,
let context = context else { return }
adjustable.preservesSuperviewLayoutMargins = false
adjustable.insetsLayoutMarginsFromSafeArea = false
adjustable.layoutMargins = adjustable.defaultMarginAdjustment(context: context)
}
func showAnimation(context: AnimationContext, completion: @escaping AnimationCompletion) {
let view = context.messageView
view.alpha = 0.25
view.transform = CGAffineTransform(scaleX: 0.6, y: 0.6)
CATransaction.begin()
CATransaction.setCompletionBlock {
completion(true)
}
UIView.animate(withDuration: showDuration, delay: 0, usingSpringWithDamping: 0.6, initialSpringVelocity: 0, options: [.beginFromCurrentState, .curveLinear, .allowUserInteraction], animations: {
view.transform = CGAffineTransform.identity
}, completion: nil)
UIView.animate(withDuration: 0.3 * showDuration, delay: 0, options: [.beginFromCurrentState, .curveLinear, .allowUserInteraction], animations: {
view.alpha = 1
}, completion: nil)
CATransaction.commit()
}
func installInteractive(context: AnimationContext) {
guard context.interactiveHide else { return }
panHandler.configure(context: context, animator: self)
}
}