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| 1 | +// prints out which buttons in current scene are referencing your given method |
| 2 | + |
| 3 | +using UnityEngine; |
| 4 | +using UnityEngine.UI; |
| 5 | +using UnityEditor; |
| 6 | +using UnityEngine.Events; |
| 7 | +using System.Reflection; |
| 8 | + |
| 9 | +namespace UnityLibrary |
| 10 | +{ |
| 11 | + public class FindWhatButtonCallsMyMethod : EditorWindow |
| 12 | + { |
| 13 | + private string methodName = "MyMethodHere"; |
| 14 | + |
| 15 | + [MenuItem("Tools/Find Buttons with Method")] |
| 16 | + public static void ShowWindow() |
| 17 | + { |
| 18 | + GetWindow<FindWhatButtonCallsMyMethod>("FindWhatButtonCallsMyMethod"); |
| 19 | + } |
| 20 | + |
| 21 | + private void OnGUI() |
| 22 | + { |
| 23 | + GUILayout.Label("Find Buttons that call Method", EditorStyles.boldLabel); |
| 24 | + methodName = EditorGUILayout.TextField("Method Name:", methodName); |
| 25 | + |
| 26 | + if (GUILayout.Button("Find Buttons")) |
| 27 | + { |
| 28 | + FindButtonsWithMethod(); |
| 29 | + } |
| 30 | + } |
| 31 | + |
| 32 | + private void FindButtonsWithMethod() |
| 33 | + { |
| 34 | + Button[] allButtons = FindObjectsOfType<Button>(); |
| 35 | + |
| 36 | + foreach (var button in allButtons) |
| 37 | + { |
| 38 | + UnityEvent clickEvent = button.onClick; |
| 39 | + |
| 40 | + for (int i = 0; i < clickEvent.GetPersistentEventCount(); i++) |
| 41 | + { |
| 42 | + Object target = clickEvent.GetPersistentTarget(i); |
| 43 | + string method = clickEvent.GetPersistentMethodName(i); |
| 44 | + |
| 45 | + if (method == methodName) |
| 46 | + { |
| 47 | + MethodInfo methodInfo = target.GetType().GetMethod(methodName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance); |
| 48 | + if (methodInfo != null) |
| 49 | + { |
| 50 | + ParameterInfo[] parameters = methodInfo.GetParameters(); |
| 51 | + |
| 52 | + // Check if the method has arguments |
| 53 | + if (parameters.Length > 0) |
| 54 | + { |
| 55 | + Debug.Log($"Button '{button.gameObject.name}' calls method '{methodName}' with parameters on object '{target.name}'", button.gameObject); |
| 56 | + } |
| 57 | + else |
| 58 | + { |
| 59 | + Debug.Log($"Button '{button.gameObject.name}' calls method '{methodName}' with no parameters on object '{target.name}'", button.gameObject); |
| 60 | + } |
| 61 | + } |
| 62 | + } |
| 63 | + } |
| 64 | + } |
| 65 | + |
| 66 | + Debug.Log("Search Complete"); |
| 67 | + } |
| 68 | + } // class |
| 69 | +} // namespace |
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