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Sort modifiers.
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src/Unity.Mathematics/svd.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -169,7 +169,7 @@ static float3 rcpsafe(float3 x, float epsilon = k_EpsilonRCP) =>
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math.select(math.rcp(x), float3.zero, math.abs(x) < epsilon);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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static internal float3x3 svdInverse(float3x3 a)
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internal static float3x3 svdInverse(float3x3 a)
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{
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var e = singularValuesDecomposition(a, out var u, out var v);
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var um = math.float3x3(u);
@@ -179,7 +179,7 @@ static internal float3x3 svdInverse(float3x3 a)
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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static internal quaternion svdRotation(float3x3 a)
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internal static quaternion svdRotation(float3x3 a)
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{
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singularValuesDecomposition(a, out var u, out var v);
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return math.mul(u, math.conjugate(v));

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