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Shader Graph Example Library

Player Lineup

Description

This project is a library of different custom shaders created using Unity 2018.1's Shader Graph feature. All of the shaders are compatible for the Lightweight Scriptable Render Pipeline.

These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples.

The current list of Shader Graphs included:

  • Colored Rim
  • Scrolling Texture Overlay
  • Colored Gradient
  • Sliced (Inspired by Sliced Shader in Surface Shader Documentation)
  • Snow
  • Toon Ramp (No Lighting Data so I used a manual Vector 3 property for Light Direction)
  • Texture Dissolve (With Colored Edge)
  • Hologram (Using Screen Position)
  • Colored Ghost Noise
  • Phase In And Out (Split with a Colored Edge)

Sofware Requirement

Required: Unity 2018.1b3

Contact

if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch:

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A library of Shaders created using Unity's Shader Graph.

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  • ShaderLab 87.1%
  • HLSL 12.4%
  • C# 0.5%