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12:02
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LostRuins / koboldcpp
Forked from ggml-org/llama.cppRun GGUF models easily with a KoboldAI UI. One File. Zero Install.
RetDec is a retargetable machine-code decompiler based on LLVM.
Procedural Noise Shader Routines compatible with WebGL
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
Offline Speech Recognition with OpenAI Whisper and TensorFlow Lite for Android
🎇Fun Java JNI By Examples - with CMake and C++ (or C, of course!)
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
🎶 libGDX audio replacement for Android built on top of Oboe.