@@ -273,7 +273,7 @@ class FCesiumTextureResource : public FTextureResource {
273
273
274
274
uint32 GetSizeY () const override { return this ->_height ; }
275
275
276
- #ifdef ENGINE_VERSION_5_3_OR_HIGHER
276
+ #if ENGINE_VERSION_5_3_OR_HIGHER
277
277
virtual void InitRHI (FRHICommandListBase& RHICmdList) override {
278
278
#else
279
279
virtual void InitRHI () override {
@@ -345,7 +345,7 @@ class FCesiumTextureResource : public FTextureResource {
345
345
// RHICreateTexture2D can actually copy over all the mips in one shot,
346
346
// but it expects a particular memory layout. Might be worth configuring
347
347
// Cesium Native's mip-map generation to obey a standard memory layout.
348
- #ifdef ENGINE_VERSION_5_2_OR_HIGHER
348
+ #if ENGINE_VERSION_5_2_OR_HIGHER
349
349
rhiTexture = RHICreateTexture (
350
350
FRHITextureCreateDesc::Create2D (createInfo.DebugName )
351
351
.SetExtent (int32 (this ->_width ), int32 (this ->_height ))
@@ -414,7 +414,7 @@ FTexture2DRHIRef createAsyncTextureAndWait(
414
414
ETextureCreateFlags Flags,
415
415
void ** InitialMipData,
416
416
uint32 NumInitialMips) {
417
- #ifdef ENGINE_VERSION_5_3_OR_HIGHER
417
+ #if ENGINE_VERSION_5_3_OR_HIGHER
418
418
FGraphEventRef CompletionEvent;
419
419
420
420
FTexture2DRHIRef result = RHIAsyncCreateTexture2D (
@@ -889,7 +889,7 @@ UTexture2D* loadTextureGameThreadPart(LoadedTextureResult* pHalfLoadedTexture) {
889
889
([pTexture, pCesiumTextureResource](FRHICommandListImmediate& RHICmdList) {
890
890
pCesiumTextureResource->SetTextureReference (
891
891
pTexture->TextureReference .TextureReferenceRHI );
892
- #ifdef ENGINE_VERSION_5_3_OR_HIGHER
892
+ #if ENGINE_VERSION_5_3_OR_HIGHER
893
893
pCesiumTextureResource->InitResource (FRHICommandListImmediate::Get ()); // Init Resource now requires a command list.
894
894
#else
895
895
pCesiumTextureResource->InitResource ();
0 commit comments