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Bump to v2.1.0, update native and CHANGES.md.
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CHANGES.md

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# Change Log
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##### Fixes :wrench:
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- Fixed a bug where viewports could appear wider than configured in the Dynamic Pawn's Camera Field of View. Noticed in Unreal Engine v5.3 when in Play-In-Editor mode, or a packaged game. In extreme cases, tiles would be missing near the edges of the view
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### v2.1.0 - 2023-12-01
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##### Additions :tada:
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##### Fixes :wrench:
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- Fixed a bug in the "Select New Token" dialog that caused an error when trying to create a new token without being connected.
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- Fixed a bug where an EditCondition was not parsed correctly and caused Output Log window errors.
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- Fixed a bug where an `EditConditio`n was not parsed correctly and caused Output Log window errors.
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- Removed query parameters from filepaths if present, as they are no longer ignored by Unreal. This fixes a bug where the URL would not load correctly in some cases.
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- Fixed a Tile Excluder bug that computed incorrect tile bounds, making tiles invisible when moving the tileset in the sample scene.
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- Fixed a bug where viewports could appear wider than configured in the Dynamic Pawn's Camera Field of View. Noticed in Unreal Engine v5.3 when in Play-In-Editor mode, or a packaged game. In extreme cases, tiles would be missing near the edges of the view.
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In addition to the above, this release updates [cesium-native](https://github.com/CesiumGS/cesium-native) from v0.29.0 to v0.30.0. See the [changelog](https://github.com/CesiumGS/cesium-native/blob/main/CHANGES.md) for a complete list of changes in cesium-native.
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### v2.0.0 - 2023-11-01
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CesiumForUnreal.uplugin

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{
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"FileVersion": 3,
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"Version": 53,
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"VersionName": "2.0.0",
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"Version": 54,
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"VersionName": "2.1.0",
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"FriendlyName": "Cesium for Unreal",
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"Description": "Unlock the 3D geospatial ecosystem in Unreal Engine with real-world 3D content and a high accuracy full-scale WGS84 globe.",
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"Category": "Geospatial",

extern/cesium-native

package.json

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{
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"name": "cesium-unreal",
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"version": "2.0.0",
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"version": "2.1.0",
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"description": "Cesium for Unreal",
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"main": "index.js",
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"directories": {

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