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Exercise20_02.java
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package ch_20;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.NodeOrientation;
import javafx.geometry.Pos;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import java.awt.event.TextListener;
import java.util.Arrays;
import java.util.Collections;
import java.util.LinkedList;
/**
* *20.2 (Store numbers in a linked list) Write a program that lets the user enter
* numbers from a graphical user interface and displays them in a text area, as shown in
* Figure 20.17a. Use a linked list to store the numbers. Do not store duplicate numbers.
* Add the buttons Sort, Shuffle, and Reverse to sort, shuffle, and reverse the list.
*/
public class Exercise20_02 extends Application {
LinkedList<Integer> numbersList = new LinkedList<>();
TextArea textArea;
static double width = 400;
static double height = 250;
@Override
public void start(Stage primaryStage) {
VBox vBox = new VBox(5);
textArea = new TextArea();
textArea.setPrefSize(400, 200);
textArea.setMaxWidth(400);
textArea.setMinWidth(400);
textArea.setPadding(new Insets(5, 5, 5, 5));
HBox inBox = new HBox();
Label label = new Label("Enter a number: ");
TextField textFieldNumberIn = new TextField();
textFieldNumberIn.setPrefWidth(100);
textFieldNumberIn.setMaxWidth(100);
textFieldNumberIn.setMinWidth(100);
textFieldNumberIn.setPadding(new Insets(5, 5, 5, 5));
textFieldNumberIn.textProperty().addListener((observable, oldValue, newValue) -> {
if (oldValue.contains(newValue)) {
return;
}
if (numbersList.contains(Integer.valueOf(newValue))) {
return;
}
if (newValue.length() > 0) {
numbersList.add(Integer.parseInt(newValue));
refreshUI(numbersList);
}
});
inBox.getChildren().add(label);
textFieldNumberIn.setPrefWidth(15);
inBox.getChildren().add(textFieldNumberIn);
vBox.getChildren().addAll(inBox, textFieldNumberIn);
vBox.getChildren().add(textArea);
Button sortButton = new Button("Sort");
sortButton.setOnAction(event -> sortNumbers(numbersList));
Button shuffleButton = new Button("Shuffle");
shuffleButton.setOnAction(e -> shuffleNumbers(numbersList));
Button reverseButton = new Button("Reverse");
reverseButton.setOnAction(e -> reverseNumbers(numbersList));
HBox buttonBox = new HBox();
buttonBox.getChildren().addAll(sortButton, shuffleButton, reverseButton);
buttonBox.setAlignment(Pos.CENTER);
buttonBox.setSpacing(8);
vBox.getChildren().add(buttonBox);
Scene scene = new Scene(vBox, width, height);
primaryStage.setScene(scene);
primaryStage.show();
}
private void refreshUI(LinkedList<Integer> numbers) {
textArea.setText(Arrays.toString(numbers.toArray()));
}
private void reverseNumbers(LinkedList<Integer> numbers) {
Collections.reverse(numbers);
textArea.setText(Arrays.toString(numbers.toArray()));
numbersList = numbers;
}
private void shuffleNumbers(LinkedList<Integer> numbers) {
Collections.shuffle(numbers);
textArea.setText(Arrays.toString(numbers.toArray()));
numbersList = numbers;
}
private void sortNumbers(LinkedList<Integer> numbers) {
Collections.sort(numbers);
textArea.setText(Arrays.toString(numbers.toArray()));
numbersList = numbers;
}
}