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chore: clean-up commented code
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src/plotly_3d_primitives/shapes.py

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Original file line numberDiff line numberDiff line change
@@ -264,10 +264,6 @@ def rectangle(
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y_array = [y0, y0, y1, y1, y0, y0, y1, y1]
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z_array = [z0, z0, z0, z0, z1, z1, z1, z1]
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# i_array = [0, 1]
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# j_array = [1, 2]
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# k_array = [3, 3]
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x_array, y_array, z_array = apply_transformations(x_array, y_array, z_array, center, normal)
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mesh = go.Mesh3d(
@@ -341,119 +337,6 @@ def transform_points(
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return translated_point_matrix.T
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# def rectangular_grid(
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# center=(0.0, 0.0, 0.0),
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# b=1.0,
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# d=1.0,
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# normal=(0.0, 0.0, 1.0),
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# rows=1,
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# cols=1,
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# color: str = "#aaa",
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# ) -> go.Mesh3d:
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# """
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# Returns a grid like:
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# ... ... ...
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# | . | . | . |
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# | 3 | 4 | 5 | ...
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# | 0 | 1 | 2 | ...
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# Where 0, 1, 2, 3, 4, ... etc. are the "indexes" of the grid
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# rectangles. They are numbered from the bottom-left left-to-right,
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# down-to-up until the bth rectangle which has an index of (m * n - 1)
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# where m is rows and n is columns.
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# b: total width of grid
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# d: total depth (height) of grid
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# color: str | dict[Callable, str] will color the rectangles either all
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# one color (str) or conditionally color them based on whether the
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# index value of each rectangle returns True in the dict callable key
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# (the color in the value will be applied if True; the first matching
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# condition applies).
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# """
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# # nodes
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# center = np.array(center)
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# normal = np.array(normal)
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# # Direction cosines
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# x_dir = (1, 0, 0)
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# y_dir = (0, 1, 0)
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# z_dir = (0, 0, 1)
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# assumed_normal = z_dir
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# norm = np.linalg.norm(normal)
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# cos_alpha = np.dot(x_dir, normal) / norm
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# cos_beta = np.dot(y_dir, normal) / norm
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# cos_gamma = np.dot(z_dir, normal) / norm
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# pitch_rot = np.array(
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# [[cos_beta, 0, 1 - cos_beta], [0, 1, 0], [-1 - cos_beta, 0, cos_beta]]
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# )
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# yaw_rot = np.array(
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# [[cos_gamma, -1 - cos_gamma, 0], [1 - cos_gamma, cos_gamma, 0], [0, 0, 1]]
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# )
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# # The projection of the normal on each plane
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# xy_proj = np.array([normal[0], normal[1], 0])
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# yz_proj = np.array([0, normal[1], normal[2]])
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# xz_proj = np.array([normal[0], 0, normal[2]])
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# xy_perp = np.array([-normal[1], normal[0], 0])
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# yz_perp = np.array([0, normal[2], -normal[1]])
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# xz_perp = np.array([normal[2], 0, -normal[0]])
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# # Go "down" to the mid-point of the bottom edge of the rectangle
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# bot_mid_point = (
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# center
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# - (
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# yz_perp / np.linalg.norm(yz_perp) if np.sum(yz_perp) != 0 else np.zeros(3)
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# + xz_perp / np.linalg.norm(xz_perp) if np.sum(xz_perp) != 0 else np.zeros(3)
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# ) / 2**0.5 * d/2
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# )
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# # Then go "left" to the bottom-left corner of the rectangle for the "A" point
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# A_point = bot_mid_point - (xy_perp / np.linalg.norm(xy_perp) if np.sum(xy_perp) != 0 else np.zeros(3)) * b/2
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# # Go "up" to the mid-poitn of the top edge of the rectangle
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# top_mid_point = (
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# center
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# + (
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# yz_perp / np.linalg.norm(yz_perp) if np.sum(yz_perp) != 0 else np.zeros(3)
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# + xz_perp / np.linalg.norm(xz_perp) if np.sum(xz_perp) != 0 else np.zeros(3)
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# ) / 2**0.5 * d/2
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# )
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# print(bot_mid_point, top_mid_point)
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# # Then go "right" to the top-right corner of the rectangle for the "B" point
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# B_point = top_mid_point + (xy_perp / np.linalg.norm(xy_perp) if np.sum(xy_perp) != 0 else np.zeros(3)) * b/2
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# hypot_length = np.sqrt((b)**2 + (d)**2)
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# print(hypot_length)
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# print(np.linalg.norm(B_point - A_point))
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# Plane equation
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"normal[0] * x + normal[1] * y + normal[2] * z = np.dot(center, normal)"
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# Distance from center to "min" point
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"sqrt((b/2 - center[0])**2 + (d/2 - center[1])**2 + (0 - center[2])**2)"
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# A is "min" point, B is "max" point
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"tan(alpha) = d / b"
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# Assumption, the bottom edge of the rect will be parallel with the xy plane
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# Therefore vector of the bottom edge will be the -ve reciprocal of the xy projection of the vector normal [1, 2, 3] => [1, 2, 0]
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# So the bottom edge will be [-2, 1, 0]
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# triangles
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for j in range(rows):
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mod_co = cols + 1
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for i in range(cols):
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mod_ro = rows + 1
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rect_index = i + j * mod_co
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anchor_node = rect_index + j
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tri_1 = [anchor_node, anchor_node + mod_ro, anchor_node + mod_ro + 1]
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tri_2 = [anchor_node, anchor_node + 1, anchor_node + mod_ro + 1]
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# From Pyvista
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def reorient(direction=(1.0, 0.0, 0.0)):

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