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operators.rst

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.. index:: assignment, ! delete, lvalue

Operators Involving LValues

If a is an LValue (i.e. a variable or something that can be assigned to), the following operators are available as shorthands:

a += e is equivalent to a = a + e. The operators -=, *=, /=, %=, |=, &= and ^= are defined accordingly. a++ and a-- are equivalent to a += 1 / a -= 1 but the expression itself still has the previous value of a. In contrast, --a and ++a have the same effect on a but return the value after the change.

delete

delete a assigns the initial value for the type to a. I.e. for integers it is equivalent to a = 0, but it can also be used on arrays, where it assigns a dynamic array of length zero or a static array of the same length with all elements set to their initial value. delete a[x] deletes the item at index x of the array and leaves all other elements and the length of the array untouched. This especially means that it leaves a gap in the array. If you plan to remove items, a :ref:`mapping <mapping-types>` is probably a better choice.

For structs, it assigns a struct with all members reset. In other words, the value of a after delete a is the same as if a would be declared without assignment, with the following caveat:

delete has no effect on mappings (as the keys of mappings may be arbitrary and are generally unknown). So if you delete a struct, it will reset all members that are not mappings and also recurse into the members unless they are mappings. However, individual keys and what they map to can be deleted: If a is a mapping, then delete a[x] will delete the value stored at x.

It is important to note that delete a really behaves like an assignment to a, i.e. it stores a new object in a. This distinction is visible when a is reference variable: It will only reset a itself, not the value it referred to previously.

// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.8.0;

contract DeleteExample {
    uint data;
    uint[] dataArray;

    function f() public {
        uint x = data;
        delete x; // sets x to 0, does not affect data
        delete data; // sets data to 0, does not affect x
        uint[] storage y = dataArray;
        delete dataArray; // this sets dataArray.length to zero, but as uint[] is a complex object, also
        // y is affected which is an alias to the storage object
        // On the other hand: "delete y" is not valid, as assignments to local variables
        // referencing storage objects can only be made from existing storage objects.
        assert(y.length == 0);
    }
}