@@ -92,49 +92,6 @@ <h3>[name]([param:Array shapes], [param:Object options])</h3>
9292 applied to the face; the second material will be applied to the sides.
9393 </ p >
9494
95-
96- < h2 > Properties</ h2 >
97-
98-
99- < h2 > Methods</ h2 >
100-
101- < h3 > [method:null addShapeList]([param:Array shapes], [param:Object options])</ h3 >
102- < p >
103- shapes — An Array of shapes to add. < br />
104- options — Object that can contain the following parameters.
105- < ul >
106- < li > curveSegments — int. Number of points on the curves. Default is 12.</ li >
107- < li > steps — int. Number of points used for subdividing segments along the depth of the extruded spline. Default is 1.</ li >
108- < li > amount — int. Depth to extrude the shape. Default is 100.</ li >
109- < li > bevelEnabled — bool. Apply beveling to the shape. Default is true.</ li >
110- < li > bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.</ li >
111- < li > bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</ li >
112- < li > bevelSegments — int. Number of bevel layers. Default is 3.</ li >
113- < li > extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</ li >
114- < li > UVGenerator — Object. object that provides UV generator functions</ li >
115- </ ul >
116- </ p >
117- < p > Adds the shapes to the list to extrude.</ p >
118-
119- < h3 > [method:null addShape]([param:Shape shape], [param:Object options])</ h3 >
120- < p >
121- shape — A shape to add. < br />
122- options — Object that can contain the following parameters.
123- < ul >
124- < li > curveSegments — int. Number of points on the curves. Default is 12.</ li >
125- < li > steps — int. Number of points used for subdividing segments along the depth of the extruded spline. Default is 1.</ li >
126- < li > amount — int. Depth to extrude the shape. Default is 100.</ li >
127- < li > bevelEnabled — bool. Apply beveling to the shape. Default is true.</ li >
128- < li > bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.</ li >
129- < li > bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.</ li >
130- < li > bevelSegments — int. Number of bevel layers. Default is 3.</ li >
131- < li > extrudePath — THREE.CurvePath. A 3D spline path along which the shape should be extruded.</ li >
132- < li > UVGenerator — Object. object that provides UV generator functions</ li >
133- </ ul >
134- </ p >
135- < p > Add the shape to the list to extrude.</ p >
136-
137-
13895 < h2 > Source</ h2 >
13996
14097 [link:https://github.com/mrdoob/three.js/blob/master/src/geometries/ExtrudeGeometry.js src/geometries/ExtrudeGeometry.js]
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