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ViroPolygon.tsx
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/**
* Copyright (c) 2018-present, Viro Media, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule ViroPolygon
* @flow
*/
"use strict";
import * as React from "react";
import { requireNativeComponent } from "react-native";
import { ViroStyle } from "./Styles/ViroStyle";
import {
Viro2DPoint,
ViroNativeRef,
ViroUVCoordinate,
} from "./Types/ViroUtils";
import { checkMisnamedProps } from "./Utilities/ViroProps";
import { ViroBase } from "./ViroBase";
type Props = {
/**
* An array of boundary vertex positions in local model space.
* Each point is a 2D array consisting of an X and a Y coordinate.
* For example:
* ```typescript
* vertices={[[-1,0], [0,1], [1,0]]}
* ```
*/
vertices: Viro2DPoint[];
/**
* An array of arrays. Each inner array contains the boundary
* vertex positions that define a hole in the polygon.
* Each vertex position is a 2D array consisting of an X and a
* Y coordinate in local model space. For example:
* ```typescript
* holes={[
* [[-0.75, -0.75], [-0.75, -0.50], [-0.50, -0.50], [-0.50, -0.75]],
* [[ 0.75, -0.75], [0.75, -0.50], [0.50, -0.50], [0.50, -0.75]]
* ]}.
* ```
*/
holes: Viro2DPoint[][];
/**
* An array of 4 values [u0, v0, u1, v1] representing the UV-coordinates which
* determines how a texture should be tiled across the surface.
*
* Texture coordinates are represented on 2D U and V axes (essentially
* the X and Y axes of the image). The left edge of a texture is U = 0.0
* and the right edge of the texture is U = 1.0. Similarly, the top edge o
* f a texture is V=0.0 and the bottom edge of the texture is V=1.0.
*
* Specifying greater than 1.0 on either the U or V axis will cause the
* tile to repeat itself or clamp, depending on the Material's wrapS and
* wrapT properties. Specifying less than 1.0 on the U or V axis will render
* that texture partially over the entire surface.
*/
uvCoordinates?: ViroUVCoordinate;
arShadowReceiver?: boolean
style?: ViroStyle;
};
/**
* Used to render a ViroPolygon
*/
export class ViroPolygon extends ViroBase<Props> {
render() {
checkMisnamedProps("ViroPolygon", this.props);
// Since materials and transformBehaviors can be either a string or an array, convert the string to a 1-element array.
let materials =
typeof this.props.materials === "string"
? new Array(this.props.materials)
: this.props.materials;
let transformBehaviors =
typeof this.props.transformBehaviors === "string"
? new Array(this.props.transformBehaviors)
: this.props.transformBehaviors;
let timeToFuse = undefined;
if (
this.props.onFuse != undefined &&
typeof this.props.onFuse === "object"
) {
timeToFuse = this.props.onFuse.timeToFuse;
}
let transformDelegate =
this.props.onTransformUpdate != undefined
? this._onNativeTransformUpdate
: undefined;
// Create native props object.
let nativeProps = Object.assign({} as any, this.props);
nativeProps.onNativeTransformDelegateViro = transformDelegate;
nativeProps.hasTransformDelegate =
this.props.onTransformUpdate != undefined;
nativeProps.materials = materials;
nativeProps.transformBehaviors = transformBehaviors;
nativeProps.style = [this.props.style];
nativeProps.onHoverViro = this._onHover;
nativeProps.onClickViro = this._onClickState;
nativeProps.onTouchViro = this._onTouch;
nativeProps.onScrollViro = this._onScroll;
nativeProps.onSwipeViro = this._onSwipe;
nativeProps.onDragViro = this._onDrag;
nativeProps.onPinchViro = this._onPinch;
nativeProps.onRotateViro = this._onRotate;
nativeProps.canHover = this.props.onHover != undefined;
nativeProps.canClick =
this.props.onClick != undefined || this.props.onClickState != undefined;
nativeProps.canTouch = this.props.onTouch != undefined;
nativeProps.canScroll = this.props.onScroll != undefined;
nativeProps.canSwipe = this.props.onSwipe != undefined;
nativeProps.canDrag = this.props.onDrag != undefined;
nativeProps.canPinch = this.props.onPinch != undefined;
nativeProps.canRotate = this.props.onRotate != undefined;
nativeProps.canFuse = this.props.onFuse != undefined;
nativeProps.onFuseViro = this._onFuse;
nativeProps.onAnimationStartViro = this._onAnimationStart;
nativeProps.onAnimationFinishViro = this._onAnimationFinish;
nativeProps.timeToFuse = timeToFuse;
nativeProps.canCollide = this.props.onCollision != undefined;
nativeProps.onCollisionViro = this._onCollision;
nativeProps.ref = (component: ViroNativeRef) => {
this._component = component;
};
return <VRTPolygon {...nativeProps} />;
}
}
var VRTPolygon = requireNativeComponent(
"VRTPolygon",
// @ts-ignore
ViroPolygon,
{
nativeOnly: {
canHover: true,
canClick: true,
canTouch: true,
canScroll: true,
canSwipe: true,
canDrag: true,
canPinch: true,
canRotate: true,
onHoverViro: true,
onClickViro: true,
onTouchViro: true,
onScrollViro: true,
onSwipeViro: true,
onDragViro: true,
onPinchViro: true,
onRotateViro: true,
canFuse: true,
onFuseViro: true,
timeToFuse: true,
canCollide: true,
onCollisionViro: true,
onNativeTransformDelegateViro: true,
hasTransformDelegate: true,
onAnimationStartViro: true,
onAnimationFinishViro: true,
},
}
);