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Spider-Man game
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import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class SpiderManGame extends javax.swing.JFrame implements KeyListener {
private SpiderMan spiderman;
public SpiderManGame() {
initComponents();
spiderman = new SpiderMan(200, 200);
addKeyListener(this);
}
private void initComponents() {
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setSize(400, 400);
setTitle("Spider-Man Game");
}
@Override
public void paint(Graphics g) {
super.paint(g);
spiderman.draw(g);
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_LEFT:
spiderman.moveLeft();
break;
case KeyEvent.VK_RIGHT:
spiderman.moveRight();
break;
case KeyEvent.VK_UP:
spiderman.jump();
break;
case KeyEvent.VK_SPACE:
spiderman.shootWeb();
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
int keyCode = e.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_LEFT:
spiderman.stopMovingLeft();
break;
case KeyEvent.VK_RIGHT:
spiderman.stopMovingRight();
break;
case KeyEvent.VK_SPACE:
spiderman.stopShootingWeb();
break;
}
}
@Override
public void keyTyped(KeyEvent e) {
}
public static void main(String[] args) {
new SpiderManGame().setVisible(true);
}
}
class SpiderMan {
private int x;
private int y;
private int speed;
public SpiderMan(int x, int y) {
this.x = x;
this.y = y;
speed = 5;
}
public void draw(Graphics g) {
g.fillRect(x, y, 10, 10);
}
public void moveLeft() {
x -= speed;
}
public void moveRight() {
x += speed;
}
public void jump() {
y -= speed;
}
public void shootWeb() {
// TODO: Implement web shooting
}
public void stopMovingLeft() {
// TODO: Implement stop moving left
}
public void stopMovingRight() {
// TODO: Implement stop moving right
}
public void stopShootingWeb() {
// TODO: Implement stop shooting web
}
}