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Minor cosmetics
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DOCUMENTATION.md

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- MSVC v142
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- Windows 10 SDK
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- Open [`FluidX3D.sln`](FluidX3D.sln) in [Visual Studio Community](https://visualstudio.microsoft.com/de/vs/community/).
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- Compile by clicking the <kbd>► Local Windows Debugger</kbd> button.
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- Compile and run by clicking the <kbd>► Local Windows Debugger</kbd> button.
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- To select a specific GPU, open Windows CMD in the `FluidX3D` folder (type `cmd` in File Explorer in the directory field and press <kbd>Enter</kbd>), then run `bin\FluidX3D.exe 0` to select device `0`. You can also select multiple GPUs with `bin\FluidX3D.exe 0 1 3 6` if the setup is [configured as multi-GPU](#the-lbm-class).
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### Linux
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- Run `chmod +x make.sh` and `./make.sh`.
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- Compile and run with `chmod +x make.sh` and `./make.sh`.
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- If you use [`INTERACTIVE_GRAPHICS`](src/defines.hpp), change to the "[compile on Linux with X11](make.sh#L6)" command in [`make.sh`](make.sh#L6).
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- To select a specific GPU, enter `./make.sh 0` to compile+run, or `bin/FluidX3D 0` to run on device `0`. You can also select multiple GPUs with `bin/FluidX3D 0 1 3 6` if the setup is [configured as multi-GPU](#the-lbm-class).
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### macOS
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- Select the "[compile on macOS](make.sh#L9)" command in [`make.sh`](make.sh#L9).
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- Run `chmod +x make.sh` and `./make.sh`.
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- Compile and run with `chmod +x make.sh` and `./make.sh`.
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<br>
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