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script.js
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//Dom
const playBoard = document.querySelector(".play-board");
const scoreElement = document.querySelector(".score");
const highScoreElement = document.querySelector(".high-score");
const controls = document.querySelectorAll(".controls i");
let gameOver = false;
let foodX, foodY;
let snakeX = 16,
snakeY = 15;
let velocityX = 0,
velocityY = 0;
let snakeBody = [];
let setIntervalId;
let score = 0;
let highScore = localStorage.getItem("high-score") || 0;
highScoreElement.innerText = `High Score : ${highScore}`;
const changeFoodPosition = () => {
foodX = Math.floor(Math.random() * 30) + 1;
foodY = Math.floor(Math.random() * 30) + 1;
};
const handleGameOver = () => {
clearInterval(setIntervalId);
alert("Game Over!");
location.reload();
};
const changeDirection = (e) => {
if (e.key === "ArrowUp" && velocityY != 1) {
velocityX = 0;
velocityY = -1;
} else if (e.key === "ArrowDown" && velocityY != -1) {
velocityX = 0;
velocityY = 1;
} else if (e.key === "ArrowLeft" && velocityX != 1) {
velocityX = -1;
velocityY = 0;
} else if (e.key === "ArrowRight" && velocityX != -1) {
velocityX = 1;
velocityY = 0;
}
};
controls.forEach((key) => {
key.addEventListener("click", () =>
changeDirection({ key: key.dataset.key })
);
});
const initGame = () => {
if (gameOver) return handleGameOver();
let htmlMarkup = `<div class="food" style="grid-row: ${foodY}; grid-column: ${foodX}"></div>`;
if (snakeX === foodX && snakeY === foodY) {
changeFoodPosition();
snakeBody.push([foodX, foodY]);
score++;
highScore = score >= highScore ? score : highScore;
localStorage.setItem("high-score", highScore);
scoreElement.innerText = `Score : ${score}`;
highScoreElement.innerText = `High Score : ${highScore}`;
}
for (let i = snakeBody.length - 1; i > 0; i--) {
// Corrected loop condition
snakeBody[i] = snakeBody[i - 1];
}
snakeBody[0] = [snakeX, snakeY];
snakeX += velocityX;
snakeY += velocityY;
// setting boundaries
if (snakeX < 0 || snakeX > 30 || snakeY < 0 || snakeY > 30) {
gameOver = true;
}
for (let i = 0; i < snakeBody.length; i++) {
htmlMarkup += `<div class="head" style="grid-row: ${snakeBody[i][1]}; grid-column: ${snakeBody[i][0]}"></div>`;
if (
i !== 0 &&
snakeBody[0][1] === snakeBody[i][1] &&
snakeBody[0][0] === snakeBody[i][0]
) {
gameOver = true;
}
}
playBoard.innerHTML = htmlMarkup;
};
changeFoodPosition();
setIntervalId = setInterval(initGame, 125);
document.addEventListener("keydown", changeDirection);