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svgparser.js
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// Create Parser object
var lwsvgparser = new SVGParser.Parser();
// Register the onTag callback
lwsvgparser.onTag(function(tag) {
// console.log('onTag:', tag);
});
// Load multiple files (sync)
function loadFiles(files) {
var file = files.shift();
loadFile(file).then(function() {
files.length && loadFiles(files);
});
}
// Load one file
function loadSVGFile(file) {
// Load SVG from file
console.log(file)
return lwsvgparser.loadFromFile(file).then(function(element) {
return lwsvgparser.parse().then(function(tags) {
drawFile(file.name, tags, false);
});
})
.catch(function(error) {
// console.error('error:', error);
});
}
// // Draw ------------------------------------------------------------------------
//
// function addObject(name, obj) {
// // attachBoundingBox(object);
// // addUIObject(name, object);
// obj.name = name;
// objectsInScene.push(obj)
// fillTree();
// }
function svgtraverse(tag, callback) {
callback(tag);
var children = tag.children;
for (var i = 0, l = children.length; i < l; i++) {
svgtraverse(children[i], callback);
}
};
function drawFile(name, tag, flip) {
var editor = lwsvgparser.editor.name
var version = parseFloat(lwsvgparser.editor.version)
console.log(lwsvgparser)
if (lwsvgparser.tags.attrs["inkscape:version"] != undefined) {
editor = "inkscape"
version = parseFloat(lwsvgparser.tags.attrs["inkscape:version"])
}
console.log(editor, version)
if (editor == "inkscape") {
if (version > 0.91) {
resol = 90;
} else if (version > 1.0) {
resol = 96;
} else {
resol = 96;
}
} else if (editor == "illustrator") {
resol = 72
} else if (editor == "Opentype.js") {
resol = 57
} else {
resol = 96;
}
console.log("File: " + name + " was created in " + editor + " version " + version + ". Setting import resolution to " + resol + "dpi")
scale = 1 / (resol / 25.4)
var svgtagobject = new THREE.Object3D();
svgtagobject.name = name
svgtraverse(tag, function(child) {
// console.log(child)
if (child.paths.length && child.paths[0].length) {
// child.getShapes().forEach(function(shape) {
// shape = drawShape(tag, shape)
// shape.userData.layer = child.layer
// shape.name = child.name
// svgtagobject.add(shape);
// });
var count = 0
child.getPaths().forEach(function(path) {
count++;
path = drawSVGLine(tag, path, scale, flip)
// console.log(child)
var layer = {
label: child.layer || "unnamed layer"
}
path.userData.layer = layer
path.name = child.attrs.id || "path" + count
// console.log(path)
// console.log(path)
svgtagobject.add(path);
});
}
});
objectsInScene.push(svgtagobject)
fillTree();
}
function drawSVGLine(tag, path, scale, flip) {
var geometry = new THREE.Geometry();
var material = this.createSVGLineMaterial(tag);
path.points.forEach(function(point) {
// obj.position.y += lwsvgparser.document.height;
if (flip) {
geometry.vertices.push(new THREE.Vector3(point.x, point.y + lwsvgparser.document.height, 0));
} else {
geometry.vertices.push(new THREE.Vector3(point.x, -point.y + lwsvgparser.document.height, 0));
}
// geometry.vertices.push(new THREE.Vector3(point.x, point.y, 0));
});
var opt = {
scale: {
x: scale,
y: scale,
z: 1
}
}
alterGeometry(geometry, opt)
return new THREE.Line(geometry, material);
}
function createSVGLineMaterial(tag) {
var opacity = tag.getAttr('stroke-opacity', 1);
var material = new THREE.LineBasicMaterial({
color: this.createColor(
tag.getAttr('stroke', tag.getAttr('fill', 'black'))
)
});
material.depthWrite = false;
material.depthTest = false;
if (opacity < 1) {
material.transparent = true;
material.opacity = opacity;
}
return material;
}
function createSolidMaterial(tag) {
var opacity = tag.getAttr('fill-opacity', 1);
var material = new THREE.MeshBasicMaterial({
color: this.createColor(tag.getAttr('fill', 'black')),
side: THREE.DoubleSide
});
material.depthWrite = false;
material.depthTest = false;
if (opacity < 1) {
material.transparent = true;
material.opacity = opacity;
}
return material;
};
function drawShape(tag, path) {
let shape = new THREE.Shape(path.outer.points);
path.holes.forEach(function(hole) {
shape.holes.push(new THREE.Path(hole.points));
});
var geometry = new THREE.ShapeGeometry(shape);
var material = createSolidMaterial(tag);
return new THREE.Mesh(geometry, material);
}
function createColor(color) {
// TODO ...
if (color === 'none') {
color = 'black';
}
color = new THREE.Color(color);
var r = color.r * 255;
var g = color.g * 255;
var b = color.b * 255;
/*// Darken too light colors...
var luma, lumaLimit = 200;
while (true) {
luma = (r * 0.3) + (g * 0.59) + (b * 0.11);
if (luma <= lumaLimit) {
break;
}
r > 0 && (r -= 1);
g > 0 && (g -= 1);
b > 0 && (b -= 1);
}*/
// Create color object ([0-255] to [0-1] range)
color = new THREE.Color(r / 255, g / 255, b / 255);
// Return the color object
return color;
}