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CHANGELOG.md

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<a name="0.14.2"></a>
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## <small>0.14.2 (2018-06-11)</small>
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* added missing polyfill warning to Svg.pathToVertices ([511de5b](https://github.com/liabru/matter-js/commit/511de5b))
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* fix Composite.bounds global issue, closes #627, closes #544 ([f7f77b4](https://github.com/liabru/matter-js/commit/f7f77b4)), closes [#627](https://github.com/liabru/matter-js/issues/627) [#544](https://github.com/liabru/matter-js/issues/544)
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* fix docs for Vector.angle, closes #471 ([db30d79](https://github.com/liabru/matter-js/commit/db30d79)), closes [#471](https://github.com/liabru/matter-js/issues/471)
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* Fixed constraint pointB documentation ([0b5ce1d](https://github.com/liabru/matter-js/commit/0b5ce1d))
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* fixed require for external libraries, closes #629, closes #559, closes #593, closes #365, closes #62 ([0cf97f5](https://github.com/liabru/matter-js/commit/0cf97f5)), closes [#629](https://github.com/liabru/matter-js/issues/629) [#559](https://github.com/liabru/matter-js/issues/559) [#593](https://github.com/liabru/matter-js/issues/593) [#365](https://github.com/liabru/matter-js/issues/365) [#629](https://github.com/liabru/matter-js/issues/629)
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* remove browserify-shim ([e3c176e](https://github.com/liabru/matter-js/commit/e3c176e))
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* updated pathseg library, closes #548, closes #602, closes #424 ([1e5758f](https://github.com/liabru/matter-js/commit/1e5758f)), closes [#548](https://github.com/liabru/matter-js/issues/548) [#602](https://github.com/liabru/matter-js/issues/602) [#424](https://github.com/liabru/matter-js/issues/424)
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<a name="0.14.1"></a>
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## 0.14.1 (2018-01-10)
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bower.json

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{
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"name": "Matter",
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"version": "0.14.1",
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"version": "0.14.2",
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"homepage": "https://github.com/liabru/matter-js",
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"authors": [
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"Liam Brummitt <liam@brm.io> (http://brm.io/)"

build/matter.js

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/**
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* matter-js 0.14.1 by @liabru 2018-01-10
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* matter-js 0.14.2 by @liabru 2018-06-11
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* http://brm.io/matter-js/
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* License MIT
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*/
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* THE SOFTWARE.
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*/
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(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.Matter = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
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(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.Matter = f()}})(function(){var define,module,exports;return (function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(_dereq_,module,exports){
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/**
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* The `Matter.Body` module contains methods for creating and manipulating body models.
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* A `Matter.Body` is a rigid body that can be simulated by a `Matter.Engine`.
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var Events = _dereq_('../core/Events');
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var Common = _dereq_('../core/Common');
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var Bounds = _dereq_('../geometry/Bounds');
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var Body = _dereq_('./Body');
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(function() {
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* @returns {bounds} The composite bounds.
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*/
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Composite.bounds = function(composite) {
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var bodies = Matter.Composite.allBodies(composite),
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var bodies = Composite.allBodies(composite),
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vertices = [];
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for (var i = 0; i < bodies.length; i += 1) {
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var body = bodies[i];
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vertices.push(body.bounds.min, body.bounds.max);
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}
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return Matter.Bounds.create(vertices);
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return Bounds.create(vertices);
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};
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/*
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})();
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},{"../core/Common":14,"../core/Events":16,"./Body":1}],3:[function(_dereq_,module,exports){
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},{"../core/Common":14,"../core/Events":16,"../geometry/Bounds":26,"./Body":1}],3:[function(_dereq_,module,exports){
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/**
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* The `Matter.World` module contains methods for creating and manipulating the world composite.
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* A `Matter.World` is a `Matter.Composite` body, which is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite`.
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*/
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/**
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* A `Vector` that specifies the offset of the constraint from center of the `constraint.bodyA` if defined, otherwise a world-space position.
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* A `Vector` that specifies the offset of the constraint from center of the `constraint.bodyB` if defined, otherwise a world-space position.
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*
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* @property pointB
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* @type vector
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})();
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},{"../body/Composite":2,"../collision/Detector":5,"../core/Common":14,"../core/Events":16,"../core/Mouse":19,"../core/Sleeping":22,"../geometry/Bounds":26,"../geometry/Vertices":29,"./Constraint":12}],14:[function(_dereq_,module,exports){
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(function (global){
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/**
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* The `Matter.Common` module contains utility functions that are common to all modules.
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*
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));
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};
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/**
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* Used to require external libraries outside of the bundle.
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* It first looks for the `globalName` on the environment's global namespace.
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* If the global is not found, it will fall back to using the standard `require` using the `moduleName`.
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* @private
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* @method _requireGlobal
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* @param {string} globalName The global module name
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* @param {string} moduleName The fallback CommonJS module name
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* @return {} The loaded module
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*/
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Common._requireGlobal = function(globalName, moduleName) {
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var obj = (typeof window !== 'undefined' ? window[globalName] : typeof global !== 'undefined' ? global[globalName] : null);
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return obj || _dereq_(moduleName);
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};
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})();
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}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
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},{}],15:[function(_dereq_,module,exports){
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/**
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* @readOnly
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* @type {String}
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*/
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Matter.version = '0.14.1';
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Matter.version = '0.14.2';
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/**
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},{"./Events":16}],23:[function(_dereq_,module,exports){
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(function (global){
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/**
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* with commonly used body configurations (such as rectangles, circles and other polygons).
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var Body = _dereq_('../body/Body');
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var Bounds = _dereq_('../geometry/Bounds');
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var Vector = _dereq_('../geometry/Vector');
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var decomp = (typeof window !== "undefined" ? window['decomp'] : typeof global !== "undefined" ? global['decomp'] : null);
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var decomp;
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(function() {
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Bodies.fromVertices = function(x, y, vertexSets, options, flagInternal, removeCollinear, minimumArea) {
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if (!decomp) {
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decomp = Common._requireGlobal('decomp', 'poly-decomp');
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}
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var body,
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parts,
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}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
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},{"../body/Body":1,"../core/Common":14,"../geometry/Bounds":26,"../geometry/Vector":28,"../geometry/Vertices":29}],24:[function(_dereq_,module,exports){
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/**
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var Common = _dereq_('../core/Common');
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(function() {
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* If the input path forms a concave shape, you must decompose the result into convex parts before use.
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* See `Bodies.fromVertices` which provides support for this.
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* Note that this function is not guaranteed to support complex paths (such as those with holes).
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* You must load the `pathseg.js` polyfill on newer browsers.
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* @method pathToVertices
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* @return {Vector[]} points
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Svg.pathToVertices = function(path, sampleLength) {
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if (typeof window !== 'undefined' && !('SVGPathSeg' in window)) {
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Common.warn('Svg.pathToVertices: SVGPathSeg not defined, a polyfill is required.');
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}
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// https://github.com/wout/svg.topoly.js/blob/master/svg.topoly.js
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var i, il, total, point, segment, segments,
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})();
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},{"../geometry/Bounds":26}],28:[function(_dereq_,module,exports){
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},{"../core/Common":14,"../geometry/Bounds":26}],28:[function(_dereq_,module,exports){
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/**
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/**
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* Returns the angle between the vector `vectorB - vectorA` and the x-axis in radians.
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* @method angle
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})();
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},{"../body/Composite":2,"../core/Common":14,"../core/Events":16,"../geometry/Bounds":26,"../geometry/Vector":28}]},{},[30])(30)
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});
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});

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