Stars
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
A first person multiplayer shooter example project in Unity
A collection of some of the neat math and physics tricks that I've collected over the last few years.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Example content for Unity projects based on AR Foundation
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
A LEGACY Unity project to help build Pokémon-esque RPG games.
An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.
The C# math library used in Unity providing vector types and math functions with a shader like syntax
AssetStudio is an independent tool for exploring, extracting and exporting assets.
Simple examples of Unity shader graphs.
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Mapbox Unity SDK - https://www.mapbox.com/unity/
Gems of Unity Labs for our user-base.
A video series on making a multiplayer first-person shooter in Unity.
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Automatic reorderable lists for Unity game engine components
A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.