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Exercise20_07.java
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package ch_20;
import javafx.application.Application;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
import javafx.collections.ObservableList;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Arc;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.shape.Shape;
import javafx.scene.text.Text;
import javafx.scene.text.TextAlignment;
import javafx.stage.Stage;
import java.util.*;
/**
* ***20.7 (Game: hangman) Programming Exercise 7.35 presents a console version of the
* popular hangman game. Write a GUI program that lets a user play the game. The
* user guesses a word by entering one letter at a time, as shown in Figure 20.18.
* If the user misses seven times, a hanging man swings. Once a word is finished,
* the user can press the Enter key to continue to guess another word.
*/
public class Exercise20_07 extends Application {
private final static double HEIGHT = 400;
private final static double WIDTH = 400;
StringProperty DISPLAY_WORD = new SimpleStringProperty();
StringProperty MISSED_LETTERS = new SimpleStringProperty();
StringProperty USER_MESSAGE = new SimpleStringProperty();
StringProperty GUESS_WORD_LBL = new SimpleStringProperty();
Text currentWordPrompt = new Text();
Text currentWordLbl = new Text();
Text missedLetterPrompt = new Text();
Text missedLettersLbl = new Text();
int wrongAnswers = 0;
Label gameOverLbl = new Label("GAME OVER");
boolean wordComplete;
ObservableList<Node> observableNodes;
ArrayList<Shape> parts = new ArrayList<>();
static int nextHangmanPart = 0;
static String currentWord;
ArrayList<String> words = new ArrayList<>(Arrays.asList("abstract", "assert", "boolean",
"break", "byte", "case", "catch", "class", "const",
"continue", "default", "double", "enum",
"protected", "public", "return", "short", "static",
"super", "switch", "synchronized", "this",
"throw", "throws", "transient", "void", "volatile",
"while"));
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
observableNodes = pane.getChildren();
currentWordLbl.textProperty().bind(DISPLAY_WORD);
missedLettersLbl.textProperty().bind(MISSED_LETTERS);
missedLetterPrompt.textProperty().bind(USER_MESSAGE);
currentWordPrompt.textProperty().bind(GUESS_WORD_LBL);
ArrayList<Character> playedLetters = new ArrayList<>();
gameOverLbl.setMinSize(WIDTH / 2, HEIGHT / 2);
gameOverLbl.setAlignment(Pos.CENTER);
gameOverLbl.setCenterShape(true);
gameOverLbl.setTextAlignment(TextAlignment.CENTER);
Arc arc = new Arc(WIDTH / 4, HEIGHT - HEIGHT / 12, WIDTH / 5, HEIGHT / 12, 0, 180);
arc.setFill(Color.TRANSPARENT);
arc.setStroke(Color.BLACK);
observableNodes.add(arc);
Collections.shuffle(words);
LinkedList<String> wordsList = new LinkedList<>(words);
Scene scene = new Scene(pane, WIDTH, HEIGHT);
Line pole = new Line(arc.getCenterX(), arc.getCenterY() - arc.getRadiusY(), arc.getCenterX(),
pane.getHeight() / 12);
observableNodes.add(pole);
Line holder = new Line(pole.getEndX(), pole.getEndY(), pane.getWidth() / 1.7, pole.getEndY());
observableNodes.add(holder);
parts = getHangmanParts(pane, holder);
double promptX = arc.getCenterX() + 50;
double promptY = arc.getCenterY() - 55;
currentWordPrompt.setTextAlignment(TextAlignment.RIGHT);
currentWordPrompt.setX(promptX);
currentWordPrompt.setY(promptY);
observableNodes.add(currentWordPrompt);
currentWordLbl.setTextAlignment(TextAlignment.RIGHT);
currentWordLbl.setX(currentWordPrompt.getX() + 100);
currentWordLbl.setY(currentWordPrompt.getY());
observableNodes.add(currentWordLbl);
missedLetterPrompt.setTextAlignment(TextAlignment.RIGHT);
missedLetterPrompt.setX(promptX);
missedLetterPrompt.setY(promptY + 20);
observableNodes.add(missedLetterPrompt);
missedLettersLbl.setTextAlignment(TextAlignment.RIGHT);
missedLettersLbl.setX(missedLetterPrompt.getX() + 100);
missedLettersLbl.setY(missedLetterPrompt.getY());
observableNodes.add(missedLettersLbl);
scene.setOnKeyPressed(e -> {
KeyCode keyCode = e.getCode();
if (keyCode.isLetterKey()) {
String letter = keyCode.getName();
handleGuess(letter, currentWord, playedLetters, parts, observableNodes);
} else if (keyCode == KeyCode.ENTER && wordComplete) {
// Next Word
resetHangman(parts, observableNodes);
nextHangmanPart = 0;
currentWord = wordsList.poll();
wrongAnswers = 0;
playedLetters.clear();
MISSED_LETTERS.set("");
GUESS_WORD_LBL.set("Guess a word: ");
USER_MESSAGE.set("Missed letters: ");
DISPLAY_WORD.set(getDisplayWord(currentWord, playedLetters));
wordComplete = false;
}
});
primaryStage.setScene(scene);
primaryStage.setResizable(false);
primaryStage.setTitle(getClass().getName());
primaryStage.show();
USER_MESSAGE.set("Missed letters: ");
MISSED_LETTERS.set("");
GUESS_WORD_LBL.set("Guess a word: ");
currentWord = wordsList.pollFirst();
DISPLAY_WORD.set(getDisplayWord(currentWord, playedLetters));
}
private void resetHangman(ArrayList<Shape> parts, ObservableList<Node> observableNodes) {
for (Shape part : parts) {
observableNodes.remove(part);
}
}
void handleGuess(String letter, String currentWord, ArrayList<Character> playedLetters, ArrayList<Shape> parts,
ObservableList<Node> nodes) {
char letterCh = Character.toLowerCase(letter.charAt(0));
if (currentWord.contains(letterCh + "") && !wordComplete) {
if (!playedLetters.contains(letterCh)) {
playedLetters.add(letterCh);
DISPLAY_WORD.set(getDisplayWord(currentWord, playedLetters));
if (!DISPLAY_WORD.get().contains("*")) {
wordComplete = true;
MISSED_LETTERS.set("");
USER_MESSAGE.set("To continue the game, press ENTER");
}
}
} else if (!wordComplete) {
wrongAnswers += 1;
if (wrongAnswers == 7) {
wordComplete = true;
drawHangMan(parts, nodes); // Hangman swings
MISSED_LETTERS.set("");
USER_MESSAGE.set("To continue the game, press ENTER");
GUESS_WORD_LBL.set("The word is: ");
DISPLAY_WORD.set(currentWord);
} else {
String missed = MISSED_LETTERS.get();
MISSED_LETTERS.set(missed.concat(String.valueOf(letterCh)));
drawHangMan(parts, nodes); // Draw next hangman part
}
}
}
void drawHangMan(ArrayList<Shape> parts, ObservableList<Node> nodes) {
nodes.add(parts.get(nextHangmanPart));
nextHangmanPart += 1;
}
String getDisplayWord(String word, ArrayList<Character> playedLetters) {
StringBuilder result = new StringBuilder();
for (char ch : word.toCharArray()) {
if (!playedLetters.contains(ch)) {
result.append("*");
} else {
result.append(ch);
}
}
return result.toString();
}
ArrayList<Shape> getHangmanParts(Pane pane, Line connectingNode) {
ArrayList<Shape> parts = new ArrayList<>();
Line hang = new Line(connectingNode.getEndX(), connectingNode.getEndY(), connectingNode.getEndX(), pane.getHeight() / 6);
parts.add(hang);
double radius = WIDTH / 10;
Circle c = new Circle(connectingNode.getEndX(), pane.getHeight() / 6 + radius, radius);
c.setFill(Color.TRANSPARENT);
c.setStroke(Color.BLACK);
parts.add(c);
Line leftArm = new Line(pane.getWidth() / 2, pane.getHeight() / 2,
c.getCenterX() + c.getRadius() * Math.cos(Math.toRadians(220)),
c.getCenterY() - c.getRadius() * Math.sin(Math.toRadians(220)));
parts.add(leftArm);
Line rightArm = new Line(pane.getWidth() / 1.2, pane.getHeight() / 2,
c.getCenterX() + c.getRadius() * Math.cos(Math.toRadians(315)),
c.getCenterY() - c.getRadius() * Math.sin(Math.toRadians(315)));
parts.add(rightArm);
Line body = new Line(c.getCenterX() + c.getRadius() * Math.cos(Math.toRadians(270)),
c.getCenterY() - c.getRadius() * Math.sin(Math.toRadians(270)),
c.getCenterX() + c.getRadius() * Math.cos(Math.toRadians(270)), pane.getHeight() / 1.6);
parts.add(body);
Line leftLeg = new Line(body.getEndX(), body.getEndY(),
pane.getWidth() / 2, pane.getHeight() / 1.3);
parts.add(leftLeg);
Line rightLeg = new Line(body.getEndX(), body.getEndY(),
pane.getWidth() / 1.2, pane.getHeight() / 1.3);
parts.add(rightLeg);
return parts;
}
}