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rem 'haxe' references
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README.md

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|[Kha](https://github.com/Kode/Kha) |Web, Mobile, Desktop, Console|Ultra-portable, high performance, open source multimedia framework. |
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|[Lime](https://github.com/openfl/lime) |Web, Mobile, Desktop |A flexible, lightweight layer for Haxe cross-platform developers. |
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|[linc_glfw](https://github.com/Sunjammer/linc_glfw)|Desktop |GLFW binding (multi-platform library for OpenGL, OpenGL ES and Vulkan).|
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|[NME](https://github.com/haxenme/nme) |Web, Mobile, Desktop |A cross-platform native backend for Haxe projects. |
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|[NME](https://github.com/haxenme/nme) |Web, Mobile, Desktop |A cross-platform native backend. |
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|[3DSHaxe](https://github.com/haxenme/nme) |3DS |Make 3ds homebrew! |
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|Library |Description |
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|------------------------------------------------------|-----------------------------------------------------------------------------------------------------------|
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|[echo](https://github.com/AustinEast/echo/) |Simple Physics Library. |
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|[haxebullet](https://github.com/armory3d/haxebullet) |Bullet 3D Physics for Haxe. |
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|[haxebullet](https://github.com/armory3d/haxebullet) |Bullet 3D Physics. |
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|[nape-haxe4](https://github.com/HaxeFlixel/nape-haxe4)|Physics Engine (the original Haxe3 version of nape can be found [here](https://github.com/deltaluca/nape)).|
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|[Anette](https://github.com/Dvergar/Anette) |Simple network library (no UDP). |
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|[colyseus-hx](https://github.com/colyseus/colyseus-hx) |Multiplayer Game Client. |
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|[haxe-simple-peer (js)](https://github.com/melonin/haxe-simple-peer)|Haxe externs for simple-peer. |
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|[hxWebSockets](https://github.com/ianharrigan/hxWebSockets) |Websockets for all Haxe platforms. |
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|[hxWebSockets](https://github.com/ianharrigan/hxWebSockets) |Websockets for all platforms. |
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|Built-in |Heaps, OpenFL (HaxeFlixel & co), Kha (Armory).|
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## Miscellaneous
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|Type |Library | Description |
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|---------------------|---------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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|Animation |[spine-hx](https://github.com/jeremyfa/spine-hx) |Spine runtime for Haxe automatically converted from the official Java/libgdx runtime. |
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|Animation |[spine-hx](https://github.com/jeremyfa/spine-hx) |Spine runtime automatically converted from the official Java/libgdx runtime. |
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|_ |HaxeFlixel |Spine parser. |
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|_ |[Heaps-Spine](https://github.com/Beeblerox/Heaps-Spine) |Spine player for heaps. |
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|_ |[heaps-aseprite](https://github.com/AustinEast/heaps-aseprite) |Load and render sprites and animations in Aseprite format. |
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|_ |[openfl-aseprite](https://github.com/miriti/openfl-aseprite) |Load and render sprites and animations in Aseprite format. |
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|_ |[openfl-spine](https://github.com/rainyt/openfl-spine) |Render Spine animation in the OpenFL engine, rendering processing can be achieved through Sprite and Tilemap. |
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|_ |[ase](https://github.com/miriti/ase) |.ase/.aseprite file format loader written in Haxe without external dependencies. |
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|_ |[openfl-spine](https://github.com/rainyt/openfl-spine) |Render Spine animation in the OpenFL engine, rendering processing can be achieved through Sprite and Tilemap. |
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|_ |[ase](https://github.com/miriti/ase) |.ase/.aseprite file format loader without external dependencies. |
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|Color manipulation |[nxColor](https://github.com/oscarcs/nxColor) |Color manipulation library. |
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|Collision |[differ](https://github.com/snowkit/differ) |A separation axis theorem collision library. |
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|Data structures |[polygonal-ds](https://github.com/polygonal/ds) |Data structures for games. |
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|Editor |[flixel-studio](https://github.com/Dovyski/flixel-studio) |In-game editor for HaxeFlixel. |
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|Procedural generation|[Dungeon builder](https://github.com/julsam/dungeon-builder) |A set of dungeon generation algorithm (works w/ hx4 w/ minor changes). |
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|Localization |[firetongue](https://github.com/larsiusprime/firetongue) |A translation/localization framework written in Haxe. |
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|Localization |[firetongue](https://github.com/larsiusprime/firetongue) |A translation/localization framework. |
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|Map parser |[PyxelEdit Map Importer](https://github.com/Dvergar/PyxelEdit-Map-Importer)|Parser for maps generated by the editor PyxelEdit. |
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|_ |Heaps |Built-in parser for Tiled. |
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|_ |HaxeFlixel |Parser for Tiled & Ogmo. |
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|_ |[LEd](https://github.com/deepnight/led-haxe-api) |2D level editor with a typed compile time loader. |
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|Math helpers |[hxmath](https://github.com/tbrosman/hxmath) |A game-oriented math library for the Haxe language. |
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|Math helpers |[hxmath](https://github.com/tbrosman/hxmath) |A game-oriented math library. |
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|_ |[haxe-glm](https://github.com/hamaluik/haxe-glm) |A toolset for using 2, 3, and 4 dimensional vectors and matrices, as well as quaternions. |
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|_ |[hx-vector2d](https://github.com/markknol/hx-vector2d) |Worlds most complete Vector2d / Point class. With operator overloading. |
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|Modding |[polymod](https://github.com/larsiusprime/polymod) |An atomic modding framework for Haxe games/apps. |
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|Modding |[polymod](https://github.com/larsiusprime/polymod) |An atomic modding framework for games/apps. |
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|Particles |[Sparkler](https://github.com/RudenkoArts/sparkler) |Modular Particle System. |
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|Monetization |[extension-iap](https://github.com/charmdev/extension-iap) |Provides an access to in-app purchases (iOS) and in-app billing (Android) for OpenFL projects using a common API. Fork of [this](https://github.com/HaxeExtension/extension-iap).|
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|Pathfinding |[pathfinder](https://github.com/hypersurge/pathfinder) |Easy A* pathfinding algorithm. |
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|_ |[astar](https://gitlab.com/haath/astar) |Versatile framework-agnostic A-star solver Library. |
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|Shaders |[parasol](https://github.com/47rooks/parasol) |HaxeFlixel library of shaders. |
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|Sprite |[haxe-aseprite](https://github.com/PongoEngine/haxe-aseprite) |Parser for .ase and .aseprite files. |
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|Steam |[SteamWrap](https://github.com/larsiusprime/SteamWrap) |Haxe native extension for the Steam API. |
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|Steam |[SteamWrap](https://github.com/larsiusprime/SteamWrap) |Native extension for the Steam API. |
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|Texture Packer |[hxpk](https://github.com/bendmorris/hxpk) |Port of the libGDX Texture Packer. |
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|Tweening |[actuate](https://github.com/jgranick/actuate) |A flexible, fast "tween" library. |
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|_ |[YATL](https://github.com/Yanrishatum/yatl) |Yet Another (Haxe) Tweening Library. |
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|_ |[TweenX/TweenXCore](https://github.com/shohei909/tweenx) |tween library. |
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|_ |[TweenX/TweenXCore](https://github.com/shohei909/tweenx) |Tween library. |
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|UI |[domkit](https://github.com/ncannasse/domkit) |CSS Components based strictly typed UI framework. |
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|_ |[flixel-ui](https://github.com/HaxeFlixel/flixel-ui) |GUI library for HaxeFlixel. |
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|_ |[HaxeUI](http://haxeui.org/) |UI library with multiple framework backends (HTML5, Kha, OpenFL, PixiJS, WxWidgets, and a number of others as works in progress)|

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