You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
|[haxebullet](https://github.com/armory3d/haxebullet)|Bullet 3D Physics for Haxe.|
54
+
|[haxebullet](https://github.com/armory3d/haxebullet)|Bullet 3D Physics. |
55
55
|[nape-haxe4](https://github.com/HaxeFlixel/nape-haxe4)|Physics Engine (the original Haxe3 version of nape can be found [here](https://github.com/deltaluca/nape)).|
56
56
57
57
@@ -79,7 +79,7 @@ MVC == Model View Controller
79
79
|[Anette](https://github.com/Dvergar/Anette)|Simple network library (no UDP). |
80
80
|[colyseus-hx](https://github.com/colyseus/colyseus-hx)|Multiplayer Game Client. |
81
81
|[haxe-simple-peer (js)](https://github.com/melonin/haxe-simple-peer)|Haxe externs for simple-peer. |
82
-
|[hxWebSockets](https://github.com/ianharrigan/hxWebSockets)|Websockets for all Haxe platforms. |
82
+
|[hxWebSockets](https://github.com/ianharrigan/hxWebSockets)|Websockets for all platforms.|
|Animation |[spine-hx](https://github.com/jeremyfa/spine-hx)|Spine runtime for Haxe automatically converted from the official Java/libgdx runtime. |
126
+
|Animation |[spine-hx](https://github.com/jeremyfa/spine-hx)|Spine runtime automatically converted from the official Java/libgdx runtime. |
127
127
|_|HaxeFlixel |Spine parser. |
128
128
|_|[Heaps-Spine](https://github.com/Beeblerox/Heaps-Spine)|Spine player for heaps. |
129
129
|_|[heaps-aseprite](https://github.com/AustinEast/heaps-aseprite)|Load and render sprites and animations in Aseprite format. |
130
130
|_|[openfl-aseprite](https://github.com/miriti/openfl-aseprite)|Load and render sprites and animations in Aseprite format. |
131
-
|_|[openfl-spine](https://github.com/rainyt/openfl-spine)|Render Spine animation in the OpenFL engine, rendering processing can be achieved through Sprite and Tilemap. |
132
-
|_|[ase](https://github.com/miriti/ase)|.ase/.aseprite file format loader written in Haxe without external dependencies. |
131
+
|_|[openfl-spine](https://github.com/rainyt/openfl-spine)|Render Spine animation in the OpenFL engine, rendering processing can be achieved through Sprite and Tilemap. |
132
+
|_|[ase](https://github.com/miriti/ase)|.ase/.aseprite file format loader without external dependencies. |
|Data structures |[polygonal-ds](https://github.com/polygonal/ds)|Data structures for games. |
136
136
|Editor |[flixel-studio](https://github.com/Dovyski/flixel-studio)|In-game editor for HaxeFlixel. |
137
137
|Procedural generation|[Dungeon builder](https://github.com/julsam/dungeon-builder)|A set of dungeon generation algorithm (works w/ hx4 w/ minor changes). |
138
-
|Localization |[firetongue](https://github.com/larsiusprime/firetongue)|A translation/localization framework written in Haxe. |
|Monetization |[extension-iap](https://github.com/charmdev/extension-iap)|Provides an access to in-app purchases (iOS) and in-app billing (Android) for OpenFL projects using a common API. Fork of [this](https://github.com/HaxeExtension/extension-iap).|
|UI |[domkit](https://github.com/ncannasse/domkit)|CSS Components based strictly typed UI framework. |
159
159
|_|[flixel-ui](https://github.com/HaxeFlixel/flixel-ui)|GUI library for HaxeFlixel. |
160
160
|_|[HaxeUI](http://haxeui.org/)|UI library with multiple framework backends (HTML5, Kha, OpenFL, PixiJS, WxWidgets, and a number of others as works in progress)|
0 commit comments