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| 1 | +extends Node |
| 2 | + |
| 3 | +@onready var platforms = get_tree().get_nodes_in_group("platforms") |
| 4 | +@onready var boxes = get_tree().get_nodes_in_group("boxes") |
| 5 | + |
| 6 | +var all_platforms = [] |
| 7 | + |
| 8 | +func _ready(): |
| 9 | + # Initialize platforms and boxes |
| 10 | + _initialize_platforms() |
| 11 | + _initialize_boxes() |
| 12 | + |
| 13 | +func _initialize_platforms(): |
| 14 | + all_platforms.clear() |
| 15 | + for platform in platforms: |
| 16 | + all_platforms.append({ |
| 17 | + "platform": platform, |
| 18 | + "occupied": false |
| 19 | + }) |
| 20 | + |
| 21 | +func get_occupied_platforms_count(): |
| 22 | + var occupied_count = 0 |
| 23 | + for platform_dict in all_platforms: |
| 24 | + if platform_dict["occupied"] == true: |
| 25 | + occupied_count += 1 |
| 26 | + return occupied_count |
| 27 | + |
| 28 | +func _initialize_boxes(): |
| 29 | + # Ensure boxes are initialized after they are added to the scene |
| 30 | + for box in boxes: |
| 31 | + box.connect("on_platform_sig", Callable(self, "_on_box_moved_in")) |
| 32 | + box.connect("out_platform_sig", Callable(self, "_on_box_moved_out")) |
| 33 | + |
| 34 | +func _on_box_moved_in(platform): |
| 35 | + _check_all_platforms_occupied(platform) |
| 36 | + |
| 37 | +func _on_box_moved_out(platform): |
| 38 | + for platform_info in all_platforms: |
| 39 | + if platform_info["platform"] == platform: |
| 40 | + platform_info["occupied"] = false |
| 41 | + print("Updated platform state:", platform) |
| 42 | + break |
| 43 | + |
| 44 | +func _check_all_platforms_occupied(platform): |
| 45 | + for platform_info in all_platforms: |
| 46 | + if platform_info["platform"] == platform: |
| 47 | + platform_info["occupied"] = true |
| 48 | + print("Updated platform state:", platform_info) |
| 49 | + break |
| 50 | + |
| 51 | + var all_occupied = true |
| 52 | + for platform_info in all_platforms: |
| 53 | + if not platform_info["occupied"]: |
| 54 | + all_occupied = false |
| 55 | + break |
| 56 | + |
| 57 | +func _load_next_level(): |
| 58 | + print("All platforms are occupied! Loading next level...") |
| 59 | + var next_level_path = "res://levels/level_1.tscn" |
| 60 | + if ResourceLoader.exists(next_level_path): |
| 61 | + get_tree().change_scene_to_file(next_level_path) |
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