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command.h
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/**
* @file
* @brief Misc commands.
**/
#ifndef COMMAND_H
#define COMMAND_H
#include "enum.h"
void list_armour();
void list_jewellery();
void toggle_viewport_monster_hp();
void toggle_viewport_weapons();
void show_specific_help(const string& key);
void show_levelmap_help();
void show_targeting_help();
void show_interlevel_travel_branch_help();
void show_interlevel_travel_depth_help();
void show_stash_search_help();
void show_butchering_help();
void show_skill_menu_help();
void list_commands(int hotkey = 0, bool do_redraw_screen = false,
string highlight_string = "");
#ifdef WIZARD
int list_wizard_commands(bool do_redraw_screen = false);
#endif
// XXX: Actually defined in main.cc; we may want to move this to command.cc.
void process_command(command_type cmd);
#endif