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arena.h
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/**
* @file
* @brief Functions related to the monster arena (stage and watch fights).
**/
#ifndef ARENA_H
#define ARENA_H
#include "enum.h"
class level_id;
class monster;
struct mgen_data;
struct coord_def;
NORETURN void run_arena(const string& teams);
monster_type arena_pick_random_monster(const level_id &place);
bool arena_veto_random_monster(monster_type type);
bool arena_veto_place_monster(const mgen_data &mg, bool first_band_member,
const coord_def& pos);
void arena_placed_monster(monster* mons);
void arena_split_monster(monster* split_from, monster* split_to);
void arena_monster_died(monster* mons, killer_type killer,
int killer_index, bool silent, const item_def* corpse);
int arena_cull_items();
#endif