forked from QianMo/X-PostProcessing-Library
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathxRLib.hlsl
98 lines (80 loc) · 2.81 KB
/
xRLib.hlsl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
// VR/AR/xR lib
#ifndef UNITY_POSTFX_XRLIB
#define UNITY_POSTFX_XRLIB
#if defined(UNITY_SINGLE_PASS_STEREO)
CBUFFER_START(UnityStereoGlobals)
float4x4 unity_StereoMatrixP[2];
float4x4 unity_StereoMatrixV[2];
float4x4 unity_StereoMatrixInvV[2];
float4x4 unity_StereoMatrixVP[2];
float4x4 unity_StereoCameraProjection[2];
float4x4 unity_StereoCameraInvProjection[2];
float4x4 unity_StereoWorldToCamera[2];
float4x4 unity_StereoCameraToWorld[2];
float3 unity_StereoWorldSpaceCameraPos[2];
float4 unity_StereoScaleOffset[2];
CBUFFER_END
CBUFFER_START(UnityStereoEyeIndex)
int unity_StereoEyeIndex;
CBUFFER_END
#endif
float _RenderViewportScaleFactor;
float2 UnityStereoScreenSpaceUVAdjust(float2 uv, float4 scaleAndOffset)
{
return uv.xy * scaleAndOffset.xy + scaleAndOffset.zw;
}
float4 UnityStereoScreenSpaceUVAdjust(float4 uv, float4 scaleAndOffset)
{
return float4(UnityStereoScreenSpaceUVAdjust(uv.xy, scaleAndOffset), UnityStereoScreenSpaceUVAdjust(uv.zw, scaleAndOffset));
}
float2 UnityStereoClampScaleOffset(float2 uv, float4 scaleAndOffset)
{
return clamp(uv, scaleAndOffset.zw, scaleAndOffset.zw + scaleAndOffset.xy);
}
#if defined(UNITY_SINGLE_PASS_STEREO)
float2 TransformStereoScreenSpaceTex(float2 uv, float w)
{
float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex];
scaleOffset.xy *= _RenderViewportScaleFactor;
return uv.xy * scaleOffset.xy + scaleOffset.zw * w;
}
float2 UnityStereoTransformScreenSpaceTex(float2 uv)
{
return TransformStereoScreenSpaceTex(saturate(uv), 1.0);
}
float4 UnityStereoTransformScreenSpaceTex(float4 uv)
{
return float4(UnityStereoTransformScreenSpaceTex(uv.xy), UnityStereoTransformScreenSpaceTex(uv.zw));
}
float2 UnityStereoClamp(float2 uv)
{
float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex];
scaleOffset.xy *= _RenderViewportScaleFactor;
return UnityStereoClampScaleOffset(uv, scaleOffset);
}
float4 UnityStereoAdjustedTexelSize(float4 texelSize) // Should take in _MainTex_TexelSize
{
texelSize.x = texelSize.x * 2.0; // texelSize.x = 1/w. For a double-wide texture, the true resolution is given by 2/w.
texelSize.z = texelSize.z * 0.5; // texelSize.z = w. For a double-wide texture, the true size of the eye texture is given by w/2.
return texelSize;
}
#else
float2 TransformStereoScreenSpaceTex(float2 uv, float w)
{
return uv * _RenderViewportScaleFactor;
}
float2 UnityStereoTransformScreenSpaceTex(float2 uv)
{
return TransformStereoScreenSpaceTex(saturate(uv), 1.0);
}
float2 UnityStereoClamp(float2 uv)
{
float4 scaleOffset = float4(_RenderViewportScaleFactor, _RenderViewportScaleFactor, 0.f, 0.f);
return UnityStereoClampScaleOffset(uv, scaleOffset);
}
float4 UnityStereoAdjustedTexelSize(float4 texelSize)
{
return texelSize;
}
#endif
#endif // UNITY_POSTFX_XRLIB