Due to the high computational cost of a single Moran process, an approximate
Moran process is implemented that can make use of cached outcomes of games. The
following code snippet will generate a Moran process in which the outcomes of
the matches played by a Random: 0.5
are sampled from one possible
outcome against each opponent (Defector
and Random: 0.5
). First
the cache is built by passing counter objects of outcomes:
>>> import axelrod as axl >>> from collections import Counter >>> cached_outcomes = {} >>> cached_outcomes[("Random: 0.5", "Defector")] = axl.Pdf(Counter([(1, 1)])) >>> cached_outcomes[("Random: 0.5", "Random: 0.5")] = axl.Pdf(Counter([(3, 3)])) >>> cached_outcomes[("Defector", "Defector")] = axl.Pdf(Counter([(1, 1)]))
Now let us create an Approximate Moran Process:
>>> players = [axl.Defector(), axl.Random(), axl.Random()] >>> amp = axl.ApproximateMoranProcess(players, cached_outcomes, seed=5) >>> results = amp.play() >>> amp.population_distribution() Counter({'Random: 0.5': 3})
Note that by nature of being an approximation, it's possible that the results of an
ApproximateMoranProcess may not always match the results of a standard MoranProcess,
even for the same random seed. We see that, for this random seed, the Random: 0.5
won this Moran process. This is not what happens in a standard Moran process where the
Random: 0.5
player will not win:
>>> mp = axl.MoranProcess(players, seed=5) >>> results = mp.play() >>> mp.population_distribution() Counter({'Defector': 3})