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strategy_transformers.py
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"""
Strategy Transformers -- class decorators that transform the behavior of any
strategy.
See the various Meta strategies for another type of transformation.
"""
from collections import Iterable
import copy
import inspect
from importlib import import_module
import random
from typing import Any
from numpy.random import choice
from axelrod.strategies.sequence_player import SequencePlayer
from .action import Action
from .player import Player
from .random_ import random_choice
C, D = Action.C, Action.D
# Note: After a transformation is applied, the player's history is overwritten
# with the modified history just like in the noisy tournament case. This can
# lead to unexpected behavior, such as when FlipTransform is applied to
# Alternator.
def StrategyTransformerFactory(strategy_wrapper, name_prefix=None, reclassifier=None):
"""Modify an existing strategy dynamically by wrapping the strategy
method with the argument `strategy_wrapper`.
Parameters
----------
strategy_wrapper: function
A function of the form `strategy_wrapper(player, opponent, proposed_action, *args, **kwargs)`
Can also use a class that implements
def __call__(self, player, opponent, action)
name_prefix: string, "Transformed "
A string to prepend to the strategy and class name
reclassifier: function,
A function which will update the classifier of the strategy being
transformed
"""
# Create a class that applies a wrapper function to the strategy method
# of a given class. We use a class here instead of a function so that the
# decorator can have arguments.
class Decorator(object):
def __init__(self, *args, **kwargs):
self.args = args
self.kwargs = kwargs
if "name_prefix" in kwargs:
self.name_prefix = kwargs["name_prefix"]
else:
self.name_prefix = name_prefix
def __reduce__(self):
"""Gives instructions on how to pickle the Decorator object."""
factory_args = (strategy_wrapper, name_prefix, reclassifier)
return (
DecoratorReBuilder(),
(factory_args, self.args, self.kwargs, self.name_prefix),
)
def __call__(self, PlayerClass):
"""
Parameters
----------
PlayerClass: A subclass of axelrod.Player, e.g. Cooperator
The Player Class to modify
Returns
-------
new_class, class object
A class object that can create instances of the modified
PlayerClass
"""
args = self.args
kwargs = self.kwargs
try:
# If "name_prefix" in kwargs remove as only want decorator
# arguments
del kwargs["name_prefix"]
except KeyError:
pass
try:
del kwargs["reclassifier"]
except KeyError:
pass
# Define the new strategy method, wrapping the existing method
# with `strategy_wrapper`
def strategy(self, opponent):
if strategy_wrapper == dual_wrapper:
# dual_wrapper figures out strategy as if the Player had
# played the opposite actions of its current history.
self._history = self.history.flip_plays()
if is_strategy_static(PlayerClass):
proposed_action = PlayerClass.strategy(opponent)
else:
proposed_action = PlayerClass.strategy(self, opponent)
if strategy_wrapper == dual_wrapper:
# After dual_wrapper calls the strategy, it returns
# the Player to its original state.
self._history = self.history.flip_plays()
# Apply the wrapper
return strategy_wrapper(
self, opponent, proposed_action, *args, **kwargs
)
# Modify the PlayerClass name
new_class_name = PlayerClass.__name__
name = PlayerClass.name
name_prefix = self.name_prefix
if name_prefix:
# Modify the Player name (class variable inherited from Player)
new_class_name = "".join([name_prefix, PlayerClass.__name__])
# Modify the Player name (class variable inherited from Player)
name = " ".join([name_prefix, PlayerClass.name])
original_classifier = copy.deepcopy(PlayerClass.classifier) # Copy
if reclassifier is not None:
classifier = reclassifier(original_classifier, *args, **kwargs)
else:
classifier = original_classifier
# Define the new __repr__ method to add the wrapper arguments
# at the end of the name
def __repr__(self):
name = PlayerClass.__repr__(self)
# add eventual transformers' arguments in name
prefix = ": "
for arg in args:
try:
# Action has .name but should not be made into a list
if not any(isinstance(el, Action) for el in arg):
arg = [player.name for player in arg]
except AttributeError:
pass
except TypeError:
pass
name = "".join([name, prefix, str(arg)])
prefix = ", "
return name
def reduce_for_decorated_class(self_):
"""__reduce__ function for decorated class. Ensures that any
decorated class can be correctly pickled."""
class_module = import_module(self_.__module__)
import_name = self_.__class__.__name__
if player_can_be_pickled(self_):
return self_.__class__, (), self_.__dict__
decorators = []
state = self_.__dict__
for class_ in self_.__class__.mro():
import_name = class_.__name__
if hasattr(class_, "decorator"):
decorators.insert(0, class_.decorator)
if hasattr(class_module, import_name):
# Sequence players are not directly pickleable so we need to call __getstate__
state = class_.__getstate__(self_)
break
return (
StrategyReBuilder(),
(decorators, import_name, self_.__module__),
state,
)
# Define a new class and wrap the strategy method
# Dynamically create the new class
new_class = type(
new_class_name,
(PlayerClass,),
{
"name": name,
"original_class": PlayerClass,
"strategy": strategy,
"decorator": self,
"__repr__": __repr__,
"__module__": PlayerClass.__module__,
"classifier": classifier,
"__doc__": PlayerClass.__doc__,
"__reduce__": reduce_for_decorated_class,
},
)
return new_class
return Decorator
def player_can_be_pickled(player: Player) -> bool:
"""
Returns True if pickle.dump(player) does not raise pickle.PicklingError.
"""
class_module = import_module(player.__module__)
import_name = player.__class__.__name__
if not hasattr(class_module, import_name):
return False
# Sequence players are pickleable but not directly so (particularly if decorated).
if issubclass(player.__class__, SequencePlayer):
return False
to_test = getattr(class_module, import_name)
return to_test == player.__class__
def is_strategy_static(player_class) -> bool:
"""
Returns True if `player_class.strategy` is a `staticmethod`, else False.
"""
for class_ in player_class.mro():
method = inspect.getattr_static(class_, "strategy", default=None)
if method is not None:
return isinstance(method, staticmethod)
class DecoratorReBuilder(object):
"""
An object to build an anonymous Decorator obj from a set of pickle-able
parameters.
"""
def __call__(
self, factory_args: tuple, args: tuple, kwargs: dict, instance_name_prefix: str
) -> Any:
decorator_class = StrategyTransformerFactory(*factory_args)
kwargs["name_prefix"] = instance_name_prefix
return decorator_class(*args, **kwargs)
class StrategyReBuilder(object):
"""
An object to build a new instance of a player from an old instance
that could not normally be pickled.
"""
def __call__(self, decorators: list, import_name: str, module_name: str) -> Player:
module_ = import_module(module_name)
import_class = getattr(module_, import_name)
if hasattr(import_class, "decorator"):
return import_class()
else:
generated_class = import_class
for decorator in decorators:
generated_class = decorator(generated_class)
return generated_class()
def compose_transformers(t1, t2):
"""Compose transformers without having to invoke the first on
a PlayerClass."""
class Composition(object):
def __init__(self):
self.t1 = t1
self.t2 = t2
def __call__(self, PlayerClass):
return t1(t2(PlayerClass))
return Composition()
def generic_strategy_wrapper(player, opponent, proposed_action, *args, **kwargs):
"""
Strategy wrapper functions should be of the following form.
Parameters
----------
player: Player object or subclass (self)
opponent: Player object or subclass
proposed_action: an axelrod.Action, C or D
The proposed action by the wrapped strategy
proposed_action = Player.strategy(...)
args, kwargs:
Any additional arguments that you need.
Returns
-------
action: an axelrod.Action, C or D
"""
# This example just passes through the proposed_action
return proposed_action
IdentityTransformer = StrategyTransformerFactory(generic_strategy_wrapper)
def flip_wrapper(player, opponent, action):
"""Flips the player's original actions."""
return action.flip()
FlipTransformer = StrategyTransformerFactory(flip_wrapper, name_prefix="Flipped")
def dual_wrapper(player, opponent: Player, proposed_action: Action) -> Action:
"""Wraps the players strategy function to produce the Dual.
The Dual of a strategy will return the exact opposite set of moves to the
original strategy when both are faced with the same history.
A formal definition can be found in [Ashlock2010]_.
http://doi.org/10.1109/ITW.2010.5593352
Parameters
----------
player: Player object or subclass (self)
opponent: Player object or subclass
proposed_action: axelrod.Action, C or D
The proposed action by the wrapped strategy
Returns
-------
action: an axelrod.Action, C or D
"""
# dual_wrapper is a special case. The work of flip_play_attributes(player)
# is done in the strategy of the new PlayerClass created by DualTransformer.
# The DualTransformer is dynamically created in StrategyTransformerFactory.
return proposed_action.flip()
DualTransformer = StrategyTransformerFactory(dual_wrapper, name_prefix="Dual")
def noisy_wrapper(player, opponent, action, noise=0.05):
"""Flips the player's actions with probability: `noise`."""
r = random.random()
if r < noise:
return action.flip()
return action
def noisy_reclassifier(original_classifier, noise):
"""Function to reclassify the strategy"""
if noise not in (0, 1):
original_classifier["stochastic"] = True
return original_classifier
NoisyTransformer = StrategyTransformerFactory(
noisy_wrapper, name_prefix="Noisy", reclassifier=noisy_reclassifier
)
def forgiver_wrapper(player, opponent, action, p):
"""If a strategy wants to defect, flip to cooperate with the given
probability."""
if action == D:
return random_choice(p)
return C
def forgiver_reclassifier(original_classifier, p):
"""Function to reclassify the strategy"""
if p not in (0, 1):
original_classifier["stochastic"] = True
return original_classifier
ForgiverTransformer = StrategyTransformerFactory(
forgiver_wrapper, name_prefix="Forgiving", reclassifier=forgiver_reclassifier
)
def nice_wrapper(player, opponent, action):
"""Makes sure that the player doesn't defect unless the opponent has already
defected."""
if action == D:
if opponent.defections == 0:
return C
return action
NiceTransformer = StrategyTransformerFactory(nice_wrapper, name_prefix="Nice")
def initial_sequence(player, opponent, action, initial_seq):
"""Play the moves in `seq` first (must be a list), ignoring the strategy's
moves until the list is exhausted."""
index = len(player.history)
if index < len(initial_seq):
return initial_seq[index]
return action
def initial_reclassifier(original_classifier, initial_seq):
"""
If needed this extends the memory depth to be the length of the initial
sequence
"""
original_classifier["memory_depth"] = max(
len(initial_seq), original_classifier["memory_depth"]
)
return original_classifier
InitialTransformer = StrategyTransformerFactory(
initial_sequence, name_prefix="Initial", reclassifier=initial_reclassifier
)
def final_sequence(player, opponent, action, seq):
"""Play the moves in `seq` first, ignoring the strategy's moves until the
list is exhausted."""
length = player.match_attributes["length"]
if length < 0: # default is -1
return action
index = length - len(player.history)
# If for some reason we've overrun the expected game length, just pass
# the intended action through
if len(player.history) >= length:
return action
# Check if we're near the end and need to start passing the actions
# from seq for the final few rounds.
if index <= len(seq):
return seq[-index]
return action
def final_reclassifier(original_classifier, seq):
"""Reclassify the strategy"""
original_classifier["makes_use_of"].update(["length"])
original_classifier["memory_depth"] = max(
len(seq), original_classifier["memory_depth"]
)
return original_classifier
FinalTransformer = StrategyTransformerFactory(
final_sequence, name_prefix="Final", reclassifier=final_reclassifier
)
def history_track_wrapper(player, opponent, action):
"""Wrapper to track a player's history in a variable `._recorded_history`."""
try:
player._recorded_history.append(action)
except AttributeError:
player._recorded_history = [action]
return action
TrackHistoryTransformer = StrategyTransformerFactory(
history_track_wrapper, name_prefix="HistoryTracking"
)
def deadlock_break_wrapper(player, opponent, action):
"""Detect and attempt to break deadlocks by cooperating."""
if len(player.history) < 2:
return action
last_round = (player.history[-1], opponent.history[-1])
penultimate_round = (player.history[-2], opponent.history[-2])
if (penultimate_round, last_round) == ((C, D), (D, C)) or (
penultimate_round,
last_round,
) == ((D, C), (C, D)):
# attempt to break deadlock by Cooperating
return C
return action
DeadlockBreakingTransformer = StrategyTransformerFactory(
deadlock_break_wrapper, name_prefix="DeadlockBreaking"
)
def grudge_wrapper(player, opponent, action, grudges):
"""After `grudges` defections, defect forever."""
if opponent.defections > grudges:
return D
return action
GrudgeTransformer = StrategyTransformerFactory(grudge_wrapper, name_prefix="Grudging")
def apology_wrapper(player, opponent, action, myseq, opseq):
length = len(myseq)
if len(player.history) < length:
return action
if (myseq == player.history[-length:]) and (opseq == opponent.history[-length:]):
return C
return action
ApologyTransformer = StrategyTransformerFactory(
apology_wrapper, name_prefix="Apologizing"
)
def mixed_wrapper(player, opponent, action, probability, m_player):
"""Randomly picks a strategy to play, either from a distribution on a list
of players or a single player.
In essence creating a mixed strategy.
Parameters
----------
probability: a float (or integer: 0 or 1) OR an iterable representing a
an incomplete probability distribution (entries to do not have to sum to
1). Eg: 0, 1, [.5,.5], (.5,.3)
m_players: a single player class or iterable representing set of player
classes to mix from.
Eg: axelrod.TitForTat, [axelod.Cooperator, axelrod.Defector]
"""
# If a single probability, player is passed
if isinstance(probability, float) or isinstance(probability, int):
m_player = [m_player]
probability = [probability]
# If a probability distribution, players is passed
if isinstance(probability, Iterable) and isinstance(
m_player, Iterable
):
mutate_prob = sum(probability) # Prob of mutation
if mutate_prob > 0:
# Distribution of choice of mutation:
normalised_prob = [prob / mutate_prob for prob in probability]
if random.random() < mutate_prob:
p = choice(list(m_player), p=normalised_prob)()
p._history = player._history
return p.strategy(opponent)
return action
def mixed_reclassifier(original_classifier, probability, m_player):
"""Function to reclassify the strategy"""
# If a single probability, player is passed
if isinstance(probability, float) or isinstance(probability, int):
m_player = [m_player]
probability = [probability]
if min(probability) == max(probability) == 0: # No probability given
return original_classifier
if 1 in probability: # If all probability given to one player
player = m_player[probability.index(1)]
original_classifier["stochastic"] = player.classifier["stochastic"]
return original_classifier
# Otherwise: stochastic.
original_classifier["stochastic"] = True
return original_classifier
MixedTransformer = StrategyTransformerFactory(
mixed_wrapper, name_prefix="Mutated", reclassifier=mixed_reclassifier
)
def joss_ann_wrapper(player, opponent, proposed_action, probability):
"""Wraps the players strategy function to produce the Joss-Ann.
The Joss-Ann of a strategy is a new strategy which has a probability of
choosing the move C, a probability of choosing the move D, and otherwise
uses the response appropriate to the original strategy.
A formal definition can be found in [Ashlock2010]_.
http://doi.org/10.1109/ITW.2010.5593352
Parameters
----------
player: Player object or subclass (self)
opponent: Player object or subclass
proposed_action: axelrod.Action, C or D
The proposed action by the wrapped strategy
probability: tuple
a tuple or list representing a probability distribution of playing move
C or D (doesn't have to be complete) ie. (0, 1) or (0.2, 0.3)
Returns
-------
action: an axelrod.Action, C or D
"""
if sum(probability) > 1:
probability = tuple([i / sum(probability) for i in probability])
remaining_probability = max(0, 1 - probability[0] - probability[1])
probability += (remaining_probability,)
options = [C, D, proposed_action]
action = choice(options, p=probability)
return action
def jossann_reclassifier(original_classifier, probability):
"""
Reclassify: note that if probabilities are (0, 1) or (1, 0) then we override
the original classifier.
"""
if sum(probability) > 1:
probability = tuple([i / sum(probability) for i in probability])
if probability in [(1, 0), (0, 1)]:
original_classifier["stochastic"] = False
elif sum(probability) != 0:
original_classifier["stochastic"] = True
return original_classifier
JossAnnTransformer = StrategyTransformerFactory(
joss_ann_wrapper, name_prefix="Joss-Ann", reclassifier=jossann_reclassifier
)
# Strategy wrappers as classes
class RetaliationWrapper(object):
"""Retaliates `retaliations` times after a defection (cumulative)."""
def __call__(self, player, opponent, action, retaliations):
if len(player.history) == 0:
self.retaliation_count = 0
return action
if opponent.history[-1] == D:
self.retaliation_count += retaliations - 1
return D
if self.retaliation_count == 0:
return action
if self.retaliation_count > 0:
self.retaliation_count -= 1
return D
RetaliationTransformer = StrategyTransformerFactory(
RetaliationWrapper(), name_prefix="Retaliating"
)
class RetaliationUntilApologyWrapper(object):
"""Enforces the TFT rule that the opponent pay back a defection with a
cooperation for the player to stop defecting."""
def __call__(self, player, opponent, action):
if len(player.history) == 0:
self.is_retaliating = False
return action
if opponent.history[-1] == D:
self.is_retaliating = True
if self.is_retaliating:
if opponent.history[-1] == C:
self.is_retaliating = False
return C
return D
return action
RetaliateUntilApologyTransformer = StrategyTransformerFactory(
RetaliationUntilApologyWrapper(), name_prefix="RUA"
)