|
| 1 | +class Picture { |
| 2 | + constructor(width, height, pixels) { |
| 3 | + this.width = width; |
| 4 | + this.height = height; |
| 5 | + this.pixels = pixels; |
| 6 | + } |
| 7 | + static empty(width, height, color) { |
| 8 | + let pixels = new Array(width * height).fill(color); |
| 9 | + return new Picture(width, height, pixels); |
| 10 | + } |
| 11 | + pixel(x, y) { |
| 12 | + return this.pixels[x + y * this.width]; |
| 13 | + } |
| 14 | + draw(pixels) { |
| 15 | + let copy = this.pixels.slice(); |
| 16 | + for (let { x, y, color } of pixels) { |
| 17 | + copy[x + y * this.width] = color; |
| 18 | + } |
| 19 | + return new Picture(this.width, this.height, copy); |
| 20 | + } |
| 21 | +} |
| 22 | + |
| 23 | +function updateState(state, action) { |
| 24 | + return Object.assign({}, state, action); |
| 25 | +} |
| 26 | + |
| 27 | +function elt(type, props, ...children) { |
| 28 | + let dom = document.createElement(type); |
| 29 | + if (props) Object.assign(dom, props); |
| 30 | + for (let child of children) { |
| 31 | + if (typeof child != 'string') dom.appendChild(child); |
| 32 | + else dom.appendChild(document.createTextNode(child)); |
| 33 | + } |
| 34 | + return dom; |
| 35 | +} |
| 36 | + |
| 37 | +const scale = 10; |
| 38 | +class PictureCanvas { |
| 39 | + constructor(picture, pointerDown) { |
| 40 | + this.dom = elt('canvas', { |
| 41 | + onmousedown: (event) => this.mouse(event, pointerDown), |
| 42 | + ontouchstart: (event) => this.touch(event, pointerDown), |
| 43 | + }); |
| 44 | + this.syncState(picture); |
| 45 | + } |
| 46 | + syncState(picture) { |
| 47 | + if (this.picture == picture) return; |
| 48 | + this.picture = picture; |
| 49 | + drawPicture(this.picture, this.dom, scale); |
| 50 | + } |
| 51 | +} |
| 52 | + |
| 53 | +function drawPicture(picture, canvas, scale) { |
| 54 | + canvas.width = picture.width * scale; |
| 55 | + canvas.height = picture.height * scale; |
| 56 | + let cx = canvas.getContext('2d'); |
| 57 | + for (let y = 0; y < picture.height; y++) { |
| 58 | + for (let x = 0; x < picture.width; x++) { |
| 59 | + cx.fillStyle = picture.pixel(x, y); |
| 60 | + cx.fillRect(x * scale, y * scale, scale, scale); |
| 61 | + } |
| 62 | + } |
| 63 | +} |
| 64 | + |
| 65 | +PictureCanvas.prototype.mouse = function (downEvent, onDown) { |
| 66 | + if (downEvent.button != 0) return; |
| 67 | + let pos = pointerPosition(downEvent, this.dom); |
| 68 | + let onMove = onDown(pos); |
| 69 | + if (!onMove) return; |
| 70 | + let move = (moveEvent) => { |
| 71 | + if (moveEvent.buttons == 0) { |
| 72 | + this.dom.removeEventListener('mousemove', move); |
| 73 | + } else { |
| 74 | + let newPos = pointerPosition(moveEvent, this.dom); |
| 75 | + if (newPos.x == pos.x && newPos.y == pos.y) return; |
| 76 | + pos = newPos; |
| 77 | + onMove(newPos); |
| 78 | + } |
| 79 | + }; |
| 80 | + this.dom.addEventListener('mousemove', move); |
| 81 | +}; |
| 82 | +function pointerPosition(pos, domNode) { |
| 83 | + let rect = domNode.getBoundingClientRect(); |
| 84 | + return { |
| 85 | + x: Math.floor((pos.clientX - rect.left) / scale), |
| 86 | + y: Math.floor((pos.clientY - rect.top) / scale), |
| 87 | + }; |
| 88 | +} |
| 89 | + |
| 90 | +PictureCanvas.prototype.touch = function (startEvent, onDown) { |
| 91 | + let pos = pointerPosition(startEvent.touches[0], this.dom); |
| 92 | + let onMove = onDown(pos); |
| 93 | + startEvent.preventDefault(); |
| 94 | + if (!onMove) return; |
| 95 | + let move = (moveEvent) => { |
| 96 | + let newPos = pointerPosition(moveEvent.touches[0], this.dom); |
| 97 | + if (newPos.x == pos.x && newPos.y == pos.y) return; |
| 98 | + pos = newPos; |
| 99 | + onMove(newPos); |
| 100 | + }; |
| 101 | + let end = () => { |
| 102 | + this.dom.removeEventListener('touchmove', move); |
| 103 | + this.dom.removeEventListener('touchend', end); |
| 104 | + }; |
| 105 | + this.dom.addEventListener('touchmove', move); |
| 106 | + this.dom.addEventListener('touchend', end); |
| 107 | +}; |
| 108 | + |
| 109 | +class PixelEditor { |
| 110 | + constructor(state, config) { |
| 111 | + let { tools, controls, dispatch } = config; |
| 112 | + this.state = state; |
| 113 | + this.canvas = new PictureCanvas(state.picture, (pos) => { |
| 114 | + let tool = tools[this.state.tool]; |
| 115 | + let onMove = tool(pos, this.state, dispatch); |
| 116 | + if (onMove) return (pos) => onMove(pos, this.state); |
| 117 | + }); |
| 118 | + this.controls = controls.map((Control) => new Control(state, config)); |
| 119 | + this.dom = elt( |
| 120 | + 'div', |
| 121 | + {}, |
| 122 | + this.canvas.dom, |
| 123 | + elt('br'), |
| 124 | + ...this.controls.reduce((a, c) => a.concat(' ', c.dom), []) |
| 125 | + ); |
| 126 | + } |
| 127 | + syncState(state) { |
| 128 | + this.state = state; |
| 129 | + this.canvas.syncState(state.picture); |
| 130 | + for (let ctrl of this.controls) ctrl.syncState(state); |
| 131 | + } |
| 132 | +} |
| 133 | + |
| 134 | +class ToolSelect { |
| 135 | + constructor(state, { tools, dispatch }) { |
| 136 | + this.select = elt( |
| 137 | + 'select', |
| 138 | + { |
| 139 | + onchange: () => dispatch({ tool: this.select.value }), |
| 140 | + }, |
| 141 | + ...Object.keys(tools).map((name) => |
| 142 | + elt( |
| 143 | + 'option', |
| 144 | + { |
| 145 | + selected: name == state.tool, |
| 146 | + }, |
| 147 | + name |
| 148 | + ) |
| 149 | + ) |
| 150 | + ); |
| 151 | + this.dom = elt('label', null, ' Tool: ', this.select); |
| 152 | + } |
| 153 | + syncState(state) { |
| 154 | + this.select.value = state.tool; |
| 155 | + } |
| 156 | +} |
| 157 | + |
| 158 | +class ColorSelect { |
| 159 | + constructor(state, { dispatch }) { |
| 160 | + this.input = elt('input', { |
| 161 | + type: 'color', |
| 162 | + value: state.color, |
| 163 | + onchange: () => dispatch({ color: this.input.value }), |
| 164 | + }); |
| 165 | + this.dom = elt('label', null, ' Color: ', this.input); |
| 166 | + } |
| 167 | + syncState(state) { |
| 168 | + this.input.value = state.color; |
| 169 | + } |
| 170 | +} |
| 171 | + |
| 172 | +function draw(pos, state, dispatch) { |
| 173 | + function drawPixel({ x, y }, state) { |
| 174 | + let drawn = { x, y, color: state.color }; |
| 175 | + dispatch({ picture: state.picture.draw([drawn]) }); |
| 176 | + } |
| 177 | + drawPixel(pos, state); |
| 178 | + return drawPixel; |
| 179 | +} |
| 180 | + |
| 181 | +function rectangle(start, state, dispatch) { |
| 182 | + function drawRectangle(pos) { |
| 183 | + let xStart = Math.min(start.x, pos.x); |
| 184 | + let yStart = Math.min(start.y, pos.y); |
| 185 | + let xEnd = Math.max(start.x, pos.x); |
| 186 | + let yEnd = Math.max(start.y, pos.y); |
| 187 | + let drawn = []; |
| 188 | + for (let y = yStart; y <= yEnd; y++) { |
| 189 | + for (let x = xStart; x <= xEnd; x++) { |
| 190 | + drawn.push({ x, y, color: state.color }); |
| 191 | + } |
| 192 | + } |
| 193 | + dispatch({ picture: state.picture.draw(drawn) }); |
| 194 | + } |
| 195 | + drawRectangle(start); |
| 196 | + return drawRectangle; |
| 197 | +} |
| 198 | + |
| 199 | +const around = [ |
| 200 | + { dx: -1, dy: 0 }, |
| 201 | + { dx: 1, dy: 0 }, |
| 202 | + { dx: 0, dy: -1 }, |
| 203 | + { dx: 0, dy: 1 }, |
| 204 | +]; |
| 205 | +function fill({ x, y }, state, dispatch) { |
| 206 | + let targetColor = state.picture.pixel(x, y); |
| 207 | + let drawn = [{ x, y, color: state.color }]; |
| 208 | + for (let done = 0; done < drawn.length; done++) { |
| 209 | + for (let { dx, dy } of around) { |
| 210 | + let x = drawn[done].x + dx, |
| 211 | + y = drawn[done].y + dy; |
| 212 | + if ( |
| 213 | + x >= 0 && |
| 214 | + x < state.picture.width && |
| 215 | + y >= 0 && |
| 216 | + y < state.picture.height && |
| 217 | + state.picture.pixel(x, y) == targetColor && |
| 218 | + !drawn.some((p) => p.x == x && p.y == y) |
| 219 | + ) { |
| 220 | + drawn.push({ x, y, color: state.color }); |
| 221 | + } |
| 222 | + } |
| 223 | + } |
| 224 | + dispatch({ picture: state.picture.draw(drawn) }); |
| 225 | +} |
| 226 | + |
| 227 | +function pick(pos, state, dispatch) { |
| 228 | + dispatch({ color: state.picture.pixel(pos.x, pos.y) }); |
| 229 | +} |
| 230 | + |
| 231 | +class SaveButton { |
| 232 | + constructor(state) { |
| 233 | + this.picture = state.picture; |
| 234 | + this.dom = elt( |
| 235 | + 'button', |
| 236 | + { |
| 237 | + onclick: () => this.save(), |
| 238 | + }, |
| 239 | + '💾 Save' |
| 240 | + ); |
| 241 | + } |
| 242 | + save() { |
| 243 | + let canvas = elt('canvas'); |
| 244 | + drawPicture(this.picture, canvas, 1); |
| 245 | + let link = elt('a', { |
| 246 | + href: canvas.toDataURL(), |
| 247 | + download: 'pixelart.png', |
| 248 | + }); |
| 249 | + document.body.appendChild(link); |
| 250 | + link.click(); |
| 251 | + link.remove(); |
| 252 | + } |
| 253 | + syncState(state) { |
| 254 | + this.picture = state.picture; |
| 255 | + } |
| 256 | +} |
| 257 | + |
| 258 | +class LoadButton { |
| 259 | + constructor(_, { dispatch }) { |
| 260 | + this.dom = elt( |
| 261 | + 'button', |
| 262 | + { |
| 263 | + onclick: () => startLoad(dispatch), |
| 264 | + }, |
| 265 | + '📁 Load' |
| 266 | + ); |
| 267 | + } |
| 268 | + syncState() {} |
| 269 | +} |
| 270 | + |
| 271 | +function startLoad(dispatch) { |
| 272 | + let input = elt('input', { |
| 273 | + type: 'file', |
| 274 | + onchange: () => finishLoad(input.files[0], dispatch), |
| 275 | + }); |
| 276 | + document.body.appendChild(input); |
| 277 | + input.click(); |
| 278 | + input.remove(); |
| 279 | +} |
| 280 | + |
| 281 | +function finishLoad(file, dispatch) { |
| 282 | + if (file == null) return; |
| 283 | + let reader = new FileReader(); |
| 284 | + reader.addEventListener('load', () => { |
| 285 | + let image = elt('img', { |
| 286 | + onload: () => |
| 287 | + dispatch({ |
| 288 | + picture: pictureFromImage(image), |
| 289 | + }), |
| 290 | + src: reader.result, |
| 291 | + }); |
| 292 | + }); |
| 293 | + reader.readAsDataURL(file); |
| 294 | +} |
| 295 | + |
| 296 | +function pictureFromImage(image) { |
| 297 | + let width = Math.min(100, image.width); |
| 298 | + let height = Math.min(100, image.height); |
| 299 | + let canvas = elt('canvas', { width, height }); |
| 300 | + let cx = canvas.getContext('2d'); |
| 301 | + cx.drawImage(image, 0, 0); |
| 302 | + let pixels = []; |
| 303 | + let { data } = cx.getImageData(0, 0, width, height); |
| 304 | + function hex(n) { |
| 305 | + return n.toString(16).padStart(2, '0'); |
| 306 | + } |
| 307 | + for (let i = 0; i < data.length; i += 4) { |
| 308 | + let [r, g, b] = data.slice(i, i + 3); |
| 309 | + pixels.push('#' + hex(r) + hex(g) + hex(b)); |
| 310 | + } |
| 311 | + return new Picture(width, height, pixels); |
| 312 | +} |
| 313 | + |
| 314 | +function historyUpdateState(state, action) { |
| 315 | + if (action.undo == true) { |
| 316 | + if (state.done.length == 0) return state; |
| 317 | + return Object.assign({}, state, { |
| 318 | + picture: state.done[0], |
| 319 | + done: state.done.slice(1), |
| 320 | + doneAt: 0, |
| 321 | + }); |
| 322 | + } else if (action.picture && state.doneAt < Date.now() - 1000) { |
| 323 | + return Object.assign({}, state, action, { |
| 324 | + done: [state.picture, ...state.done], |
| 325 | + doneAt: Date.now(), |
| 326 | + }); |
| 327 | + } else { |
| 328 | + return Object.assign({}, state, action); |
| 329 | + } |
| 330 | +} |
| 331 | + |
| 332 | +class UndoButton { |
| 333 | + constructor(state, { dispatch }) { |
| 334 | + this.dom = elt( |
| 335 | + 'button', |
| 336 | + { |
| 337 | + onclick: () => dispatch({ undo: true }), |
| 338 | + disabled: state.done.length == 0, |
| 339 | + }, |
| 340 | + '🔙 Undo' |
| 341 | + ); |
| 342 | + } |
| 343 | + syncState(state) { |
| 344 | + this.dom.disabled = state.done.length == 0; |
| 345 | + } |
| 346 | +} |
| 347 | + |
| 348 | +const startState = { |
| 349 | + tool: 'draw', |
| 350 | + color: '#000000', |
| 351 | + picture: Picture.empty(60, 30, '#f0f0f0'), |
| 352 | + done: [], |
| 353 | + doneAt: 0, |
| 354 | +}; |
| 355 | +const baseTools = { draw, fill, rectangle, pick }; |
| 356 | +const baseControls = [ToolSelect, ColorSelect, SaveButton, LoadButton, UndoButton]; |
| 357 | +function startPixelEditor({ state = startState, tools = baseTools, controls = baseControls }) { |
| 358 | + let app = new PixelEditor(state, { |
| 359 | + tools, |
| 360 | + controls, |
| 361 | + dispatch(action) { |
| 362 | + state = historyUpdateState(state, action); |
| 363 | + app.syncState(state); |
| 364 | + }, |
| 365 | + }); |
| 366 | + return app.dom; |
| 367 | +} |
| 368 | + |
| 369 | +document.querySelector('div').appendChild(startPixelEditor({})); |
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