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measuring_a_robot.js
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const roads = [
"Alice's House-Bob's House",
"Alice's House-Cabin",
"Alice's House-Post Office",
"Bob's House-Town Hall",
"Daria's House-Ernie's House",
"Daria's House-Town Hall",
"Ernie's House-Grete's House",
"Grete's House-Farm",
"Grete's House-Shop",
'Marketplace-Farm',
'Marketplace-Post Office',
'Marketplace-Shop',
'Marketplace-Town Hall',
'Shop-Town Hall',
];
class VillageState {
constructor(place, parcels) {
this.place = place;
this.parcels = parcels;
}
move(destination) {
if (!roadGraph[this.place].includes(destination)) {
return this;
} else {
let parcels = this.parcels
.map((p) => {
if (p.place != this.place) return p;
return { place: destination, address: p.address };
})
.filter((p) => p.place != p.address);
return new VillageState(destination, parcels);
}
}
}
function buildGraph(edges) {
let graph = Object.create(null);
function addEdge(from, to) {
if (graph[from] == null) {
graph[from] = [to];
} else {
graph[from].push(to);
}
}
for (let [from, to] of edges.map((r) => r.split('-'))) {
addEdge(from, to);
addEdge(to, from);
}
return graph;
}
const roadGraph = buildGraph(roads);
function runRobot(state, robot, memory) {
for (let turn = 0; ; turn++) {
if (state.parcels.length == 0) {
console.log(`Done in ${turn} turns`);
break;
}
let action = robot(state, memory);
state = state.move(action.direction);
memory = action.memory;
console.log(`Moved to ${action.direction}`);
}
}
function randomPick(array) {
let choice = Math.floor(Math.random() * array.length);
return array[choice];
}
function randomRobot(state) {
return { direction: randomPick(roadGraph[state.place]) };
}
VillageState.random = function (parcelCount = 5) {
let parcels = [];
for (let i = 0; i < parcelCount; i++) {
let address = randomPick(Object.keys(roadGraph));
let place;
do {
place = randomPick(Object.keys(roadGraph));
} while (place == address);
parcels.push({ place, address });
}
return new VillageState('Post Office', parcels);
};
const mailRoute = [
"Alice's House",
'Cabin',
"Alice's House",
"Bob's House",
'Town Hall',
"Daria's House",
"Ernie's House",
"Grete's House",
'Shop',
"Grete's House",
'Farm',
'Marketplace',
'Post Office',
];
function routeRobot(state, memory) {
if (memory.length == 0) {
memory = mailRoute;
}
return { direction: memory[0], memory: memory.slice(1) };
}
function findRoute(graph, from, to) {
let work = [{ at: from, route: [] }];
for (let i = 0; i < work.length; i++) {
let { at, route } = work[i];
for (let place of graph[at]) {
if (place == to) return route.concat(place);
if (!work.some((w) => w.at == place)) {
work.push({ at: place, route: route.concat(place) });
}
}
}
}
function goalOrientedRobot({ place, parcels }, route) {
if (route.length == 0) {
let parcel = parcels[0];
if (parcel.place != place) {
route = findRoute(roadGraph, place, parcel.place);
} else {
route = findRoute(roadGraph, place, parcel.address);
}
}
return { direction: route[0], memory: route.slice(1) };
}
function countSteps(state, robot, memory) {
for (let steps = 0; ; steps++) {
if (state.parcels.length == 0) return steps;
let action = robot(state, memory);
state = state.move(action.direction);
memory = action.memory;
}
}
function compareRobots(robot1, memory1, robot2, memory2) {
let total1 = 0,
total2 = 0;
for (let i = 0; i < 100; i++) {
let state = VillageState.random();
total1 += countSteps(state, robot1, memory1);
total2 += countSteps(state, robot2, memory2);
}
console.log(`Robot 1 needed ${total1 / 100} steps per task`);
console.log(`Robot 2 needed ${total2 / 100}`);
}
compareRobots(routeRobot, [], goalOrientedRobot, []);